Player Matchup

Geb
Geb
GAMiNG_GOD_DJM49
Geb
Level 128
God Stats
19W - 18L
1,689 SR
Queue Stats
107W - 78L
1,760 Elo+
Party 3
Thanatos
Thanatos
GAMiNG_GOD_HNM49
Thanatos
Level 114
God Stats
3W - 6L
1,300 SR
Queue Stats
124W - 96L
1,726 Elo+
Party 3
Freya
Freya
Grimm1269
Freya
Level 18
God Stats
10W - 5L
1,741 SR
Queue Stats
51W - 41L
1,612 Elo+
Party 1
Hachiman
Hachiman
ThlsFOO
Hachiman
Level 48
God Stats
6W - 5L
1,580 SR
Queue Stats
119W - 64L
1,770 Elo+
Party 3
Horus
Horus
vinom29
Horus
Level 124
God Stats
43W - 22L
1,668 SR
Queue Stats
388W - 342L
1,542 Elo+
Party 1
Team Averages
Level 86
1,596 SR
1,682 Elo+

VS

Team Averages
Level 77
1,575 SR
1,563 Elo+
Zeus
Zeus
 
Zeus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FearYmir10000
Amaterasu
Level 96
God Stats
1W - 2L
1,583 SR
Queue Stats
61W - 46L
1,605 Elo+
Party 2
Anubis
Anubis
FuppusMaximus
Anubis
Level 106
God Stats
1W - 1L
1,857 SR
Queue Stats
53W - 29L
1,636 Elo+
Party 2
Chaac
Chaac
MillfDestroyer
Chaac
Level 47
God Stats
18W - 10L
1,743 SR
Queue Stats
154W - 151L
1,468 Elo+
Solo
Nemesis
Nemesis
elchukito11
Nemesis
Level 104
God Stats
0W - 3L
1,190 SR
Queue Stats
82W - 55L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 14
12,591
504
7,290
29,204
34,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
16 / 7 / 7
15,640
626
22,722
24,948
9,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
Grimm1269
Freya
19
6 / 8 / 15
13,546
542
25,172
21,988
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ThlsFOO
Hachiman
20
8 / 2 / 10
14,784
591
23,301
15,363
5,007
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
vinom29
Horus
20
9 / 4 / 7
16,238
650
14,720
23,922
10,643
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
6 / 6 / 7
12,572
503
21,822
17,323
4,660
Amaterasu
FearYmir10000
Amaterasu
18
4 / 10 / 4
11,913
477
12,603
26,764
24,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 11 / 5
12,335
493
17,551
26,200
10,073
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 4 / 13
10,876
435
11,899
25,074
14,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
elchukito11
Nemesis
19
4 / 9 / 8
11,888
476
14,934
22,417
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
63
40
Kills
26
26
Deaths
40
53
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
6
6
7
1.58
L
Amaterasu
FearYmir10000
Amaterasu
4
10
4
0.6
L
8
11
5
0.95
W
1
5
14
1.6
W
16
7
7
2.79
W
Freya
Grimm1269
Freya
6
8
15
1.69
L
4
4
13
2.63
W
Hachiman
ThlsFOO
Hachiman
8
2
10
6.5
L
Nemesis
elchukito11
Nemesis
4
9
8
0.89
W
Horus
vinom29
Horus
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,205
Damage
78,809
115,425
Taken
117,778
67,634
Mitigated
61,827
49,146
Healing
32,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
21,822
5,413
74
4,038
17,323
4,660
340
1,768
15,555
99,917
0
L
Amaterasu
FearYmir10000
Amaterasu
12,603
4,649
0
2,581
26,764
24,635
1,064
7,586
19,178
911
72,558
L
17,551
700
0
9,737
26,200
10,073
0
8,671
17,529
63,088
0
W
7,290
1,127
0
6,458
29,204
34,755
359
9,421
18,949
25,901
0
W
22,722
9,012
0
20,262
24,948
9,055
2,643
8,507
16,059
0
112,432
W
Freya
Grimm1269
Freya
25,172
7,671
0
5,591
21,988
8,174
235
7,554
14,207
76,664
6,635
L
11,899
1,200
847
9,713
25,074
14,937
870
6,117
18,957
0
40,518
W
Hachiman
ThlsFOO
Hachiman
23,301
13,194
0
6,384
15,363
5,007
7,730
7,325
7,675
0
111,031
L
Nemesis
elchukito11
Nemesis
14,934
7,984
0
5,289
22,417
7,522
319
6,241
16,176
0
76,787
W
Horus
vinom29
Horus
14,720
8,315
797
9,654
23,922
10,643
2,477
6,498
17,230
0
123,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,799
Gold Earned
59,584
656
Minions Killed
543
0
Camps Cleared
0
2,332,002
Distance Traveled
1,974,786
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,572
503
159
6
0
394,844
4
L
Amaterasu
11,913
477
124
5
0
399,433
2
L
Anubis
12,335
493
96
4
0
370,482
1
W
Geb
12,591
504
28
1
0
463,717
0
W
Thanatos
15,640
626
151
6
0
487,247
2
W
Freya
13,546
542
86
3
0
431,773
1
L
Chaac
10,876
435
61
2
0
363,459
5
W
Hachiman
14,784
591
169
7
0
496,923
3
L
Nemesis
11,888
476
103
4
0
446,568
0
W
Horus
16,238
650
222
9
0
452,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role