Player Matchup

Hades
Hades
 
Hades
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Zombicoughdrops
Eset
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,313 Elo+
Party 2
Sol
Sol
morgcules
Sol
Level 49
God Stats
0W - 3L
1,489 SR
Queue Stats
0W - 7L
1,047 Elo+
Party 2
Team Averages
Level 83
1,496 SR
1,287 Elo+

VS

Team Averages
Level 57
1,586 SR
1,411 Elo+
Nox
Nox
Burtanious
Nox
Level 79
God Stats
3W - 3L
1,854 SR
Queue Stats
60W - 72L
1,385 Elo+
Party 1
Sol
Sol
NukingFutz
Sol
Level 43
God Stats
2W - 2L
1,588 SR
Queue Stats
29W - 34L
1,445 Elo+
Party 1
Khepri
Khepri
slavetrader
Khepri
Level 49
God Stats
7W - 12L
1,317 SR
Queue Stats
102W - 138L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
0 / 7 / 1
6,237
624
4,108
11,752
6,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 4 / 1
6,226
623
3,333
6,774
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 0
6,973
697
3,885
6,044
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 8
8,680
868
8,584
6,089
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 0 / 9
8,532
853
9,184
4,926
1,861
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
11
2 / 1 / 11
8,135
814
3,599
7,674
7,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
15
15
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
7
1
0.07
W
7
1
8
11
W
6
0
9
10.5
L
0
4
1
0.13
L
2
4
0
0.5
W
Khepri
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,326
Damage
21,367
24,570
Taken
18,689
10,678
Mitigated
11,363
4,207
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,108
273
32
1,911
11,752
6,076
0
10,620
1,132
18,480
0
W
8,584
759
49
788
6,089
2,419
839
3,962
2,127
30,093
0
W
9,184
3,314
130
1,759
4,926
1,861
1,845
3,129
1,797
28,340
0
L
3,333
129
387
1,148
6,774
2,381
0
5,542
1,232
17,860
0
L
3,885
1,042
0
729
6,044
2,221
0
5,681
363
14,075
1,052
W
Khepri
3,599
374
0
787
7,674
7,083
0
4,259
3,415
11,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,436
Gold Earned
25,347
107
Minions Killed
125
3
Camps Cleared
7
471,207
Distance Traveled
575,651
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,237
624
42
4
2
141,078
3
W
Nox
8,680
868
60
6
3
198,812
1
W
Sol
8,532
853
49
5
2
181,774
0
L
Eset
6,226
623
29
3
0
170,810
3
L
Sol
6,973
697
36
4
1
159,319
0
W
Khepri
8,135
814
16
2
2
195,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role