Player Matchup

Tsukuyomi
Tsukuyomi
BrandonY1019
Tsukuyomi
Level 27
God Stats
14W - 18L
1,371 SR
Queue Stats
57W - 72L
1,335 Elo+
Solo
Bellona
Bellona
CarryOrDie
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Scylla
Scylla
Isaackun
Scylla
Level 6
God Stats
5W - 5L
1,396 SR
Queue Stats
27W - 40L
1,207 Elo+
Party 1
Izanami
Izanami
WhiteWolf469
Izanami
Level 48
God Stats
26W - 17L
1,496 SR
Queue Stats
75W - 92L
1,409 Elo+
Party 1
Ares
Ares
wintrparkgrl
Ares
Level 6
God Stats
20W - 21L
1,243 SR
Queue Stats
29W - 39L
1,118 Elo+
Party 1
Team Averages
Level 18
1,401 SR
1,314 Elo+

VS

Team Averages
Level 18
1,450 SR
1,265 Elo+
Sun Wukong
Sun Wukong
AsianBEAST111
Sun Wukong
Level 8
God Stats
8W - 12L
1,535 SR
Queue Stats
23W - 28L
1,299 Elo+
Solo
Charybdis
Charybdis
BromasGames
Charybdis
Level 28
God Stats
1W - 3L
1,216 SR
Queue Stats
9W - 18L
1,356 Elo+
Solo
Gilgamesh
Gilgamesh
Luiscoro
Gilgamesh
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 171L
1,277 Elo+
Solo
Hades
Hades
NicoLovesTian
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,140 Elo+
Solo
Artio
Artio
ParagonFairy
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrandonY1019
Tsukuyomi
20
6 / 4 / 8
12,531
570
17,090
16,739
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
CarryOrDie
Bellona
17
5 / 3 / 7
11,816
537
11,352
17,314
18,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Isaackun
Scylla
15
0 / 5 / 2
10,135
461
3,819
11,216
3,909
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
WhiteWolf469
Izanami
20
10 / 1 / 3
13,047
593
22,012
11,672
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 7
10,745
488
5,554
12,482
15,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AsianBEAST111
Sun Wukong
16
3 / 6 / 0
10,290
468
5,211
17,653
7,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
BromasGames
Charybdis
17
1 / 6 / 2
10,871
494
6,512
13,466
5,027
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Luiscoro
Gilgamesh
15
3 / 4 / 0
9,853
448
8,260
16,881
9,172
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 4 / 1
11,431
520
16,515
17,375
9,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 5 / 1
8,732
397
2,381
18,763
21,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
24
Kills
14
14
Deaths
25
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AsianBEAST111
Sun Wukong
3
6
0
0.5
W
Tsukuyomi
BrandonY1019
Tsukuyomi
6
4
8
2.5
L
Charybdis
BromasGames
Charybdis
1
6
2
0.33
W
Bellona
CarryOrDie
Bellona
5
3
7
2.83
W
Scylla
Isaackun
Scylla
0
5
2
0.2
L
Gilgamesh
Luiscoro
Gilgamesh
3
4
0
0.75
L
7
4
1
1.88
L
0
5
1
0.1
W
Izanami
WhiteWolf469
Izanami
10
1
3
11.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,827
Damage
38,879
69,423
Taken
84,138
49,782
Mitigated
52,798
14,360
Healing
17,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AsianBEAST111
Sun Wukong
5,211
1,341
0
5,319
17,653
7,648
2,189
818
16,835
0
61,242
W
Tsukuyomi
BrandonY1019
Tsukuyomi
17,090
6,928
0
7,668
16,739
6,627
912
4,819
11,920
0
83,858
L
Charybdis
BromasGames
Charybdis
6,512
3,934
0
3,266
13,466
5,027
4,296
1,337
12,129
0
73,887
W
Bellona
CarryOrDie
Bellona
11,352
1,761
0
1,337
17,314
18,665
512
2,354
14,960
12,523
45,289
W
Scylla
Isaackun
Scylla
3,819
945
0
793
11,216
3,909
2,388
6,145
5,071
45,047
0
L
Gilgamesh
Luiscoro
Gilgamesh
8,260
1,474
0
139
16,881
9,172
472
2,513
14,368
4,962
42,619
L
16,515
1,602
356
7,218
17,375
9,571
637
4,010
13,365
71,939
0
L
2,381
600
260
1,095
18,763
21,380
661
3,409
15,354
20,212
0
W
Izanami
WhiteWolf469
Izanami
22,012
15,925
0
3,667
11,672
5,068
6,841
2,482
9,190
0
145,417
W
5,554
1,318
275
620
12,482
15,513
707
4,373
8,109
15,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,274
Gold Earned
51,177
528
Minions Killed
492
0
Camps Cleared
0
2,014,010
Distance Traveled
1,903,132
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,290
468
115
5
0
372,367
0
W
Tsukuyomi
12,531
570
133
6
0
466,424
0
L
Charybdis
10,871
494
145
7
0
317,896
0
W
Bellona
11,816
537
93
4
0
324,223
0
W
Scylla
10,135
461
80
4
0
372,086
4
L
Gilgamesh
9,853
448
79
4
0
438,130
0
L
Hades
11,431
520
125
6
0
350,250
4
L
Artio
8,732
397
28
1
0
424,489
0
W
Izanami
13,047
593
198
9
0
422,888
5
W
Ares
10,745
488
24
1
0
428,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role