Player Matchup

Olorun
Olorun
CHARLY LA RATA
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,311 Elo+
Party 2
Ymir
Ymir
MEYDER7136
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
chicaterremoto
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 10
1,500 SR
1,437 Elo+

VS

Team Averages
Level 21
1,489 SR
1,428 Elo+
Bacchus
Bacchus
Eratostenes6707
Bacchus
Level 31
God Stats
17W - 20L
1,410 SR
Queue Stats
79W - 115L
1,256 Elo+
Solo
Achilles
Achilles
GivingGiraffe14
Achilles
Level 16
God Stats
2W - 0L
1,561 SR
Queue Stats
4W - 2L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
IlISIMPIlI
Cthulhu
Level 17
God Stats
3W - 3L
1,496 SR
Queue Stats
6W - 5L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,368
670
10,909
7,115
2,588
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 2
8,243
749
8,523
12,896
12,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 5 / 1
6,176
561
1,668
7,820
3,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 6
6,994
636
4,706
9,871
9,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
12
6 / 1 / 3
8,420
765
10,408
9,203
8,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
IlISIMPIlI
Cthulhu
11
2 / 1 / 7
8,031
730
6,491
10,026
7,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
9
9
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
1
3
6
1.33
W
Achilles
6
1
3
7.5
W
Cthulhu
IlISIMPIlI
Cthulhu
2
1
7
5.5
L
3
1
2
4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,100
Damage
21,605
27,831
Taken
29,100
18,917
Mitigated
26,055
5,208
Healing
7,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,909
5,544
1,228
1,764
7,115
2,588
336
2,994
3,922
29,787
0
W
4,706
765
0
0
9,871
9,846
0
7,674
2,197
10,929
0
W
Achilles
10,408
3,058
564
3,903
9,203
8,566
0
5,019
4,184
394
24,970
W
Cthulhu
IlISIMPIlI
Cthulhu
6,491
935
0
2,926
10,026
7,643
0
7,415
2,611
21,836
0
L
8,523
1,867
295
1,802
12,896
12,393
0
5,920
6,402
28,823
0
L
1,668
1,343
0
119
7,820
3,936
100
3,021
4,539
0
2,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,787
Gold Earned
23,445
111
Minions Killed
78
6
Camps Cleared
3
572,437
Distance Traveled
619,203
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,368
670
56
5
4
188,093
4
W
Bacchus
6,994
636
15
1
1
193,666
2
W
Achilles
8,420
765
35
3
1
220,479
0
W
Cthulhu
8,031
730
28
3
1
205,058
0
L
Ymir
8,243
749
52
5
2
208,039
4
L
Fenrir
6,176
561
3
0
0
176,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role