Player Matchup

Jormungandr
Jormungandr
DemonSlayerAzure
Jormungandr
Level 10
God Stats
6W - 2L
1,539 SR
Queue Stats
30W - 19L
1,660 Elo+
Party 1
Fenrir
Fenrir
DovahDragon
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 50L
1,442 Elo+
Solo
Zeus
Zeus
TAST3theR4INB0W
Zeus
Level 18
God Stats
46W - 35L
1,557 SR
Queue Stats
52W - 46L
1,470 Elo+
Solo
Nu Wa
Nu Wa
lIBazzlI
Nu Wa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,396 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
turn upTable213
Ah Muzen Cab
Level 111
God Stats
4W - 0L
1,500 SR
Queue Stats
30W - 14L
1,651 Elo+
Party 1
Team Averages
Level 36
1,519 SR
1,524 Elo+

VS

Team Averages
Level 17
1,581 SR
1,515 Elo+
Fenrir
Fenrir
BrandonTJSD
Fenrir
Level 23
God Stats
4W - 1L
1,764 SR
Queue Stats
78W - 64L
1,523 Elo+
Party 2
Kukulkan
Kukulkan
CashDonation320
Kukulkan
Level 14
God Stats
2W - 2L
1,526 SR
Queue Stats
29W - 15L
1,635 Elo+
Solo
Tyr
Tyr
ElMaestroRochi
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,520 Elo+
Party 2
Heimdallr
Heimdallr
ThiccDaddie
Heimdallr
Level 28
God Stats
50W - 39L
1,496 SR
Queue Stats
199W - 191L
1,380 Elo+
Solo
Bastet
Bastet
maniloco96
Bastet
Level 16
God Stats
36W - 21L
1,619 SR
Queue Stats
50W - 35L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DemonSlayerAzure
Jormungandr
20
5 / 3 / 27
14,989
1,071
16,033
18,457
24,296
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
7 / 9 / 16
14,255
1,018
11,038
25,323
21,865
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
13 / 5 / 19
14,997
1,071
34,176
14,952
5,861
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
lIBazzlI
Nu Wa
20
0 / 7 / 24
12,468
891
13,591
12,973
5,049
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
turn upTable213
Ah Muzen Cab
20
14 / 2 / 18
16,091
1,149
42,330
12,123
5,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

74

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
4 / 5 / 12
13,456
961
14,066
24,641
21,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
20
9 / 4 / 11
15,607
1,115
27,711
14,715
6,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
1 / 10 / 13
12,740
910
5,246
37,317
37,776
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
ThiccDaddie
Heimdallr
20
11 / 8 / 11
16,005
1,143
21,734
23,685
9,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
maniloco96
Bastet
20
1 / 12 / 12
12,536
895
10,618
26,011
9,701
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
85
39
Kills
26
26
Deaths
39
104
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
12
2
L
Kukulkan
9
4
11
3.63
W
Jormungandr
DemonSlayerAzure
Jormungandr
5
3
27
6.17
W
Fenrir
7
9
16
1.67
L
1
10
13
0.75
W
13
5
19
4.5
L
Heimdallr
ThiccDaddie
Heimdallr
11
8
11
2.06
W
Nu Wa
lIBazzlI
Nu Wa
0
7
24
1.71
L
Bastet
maniloco96
Bastet
1
12
12
0.58
W
Ah Muzen Cab
turn upTable213
Ah Muzen Cab
14
2
18
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,168
Damage
79,375
83,828
Taken
126,369
62,703
Mitigated
84,826
8,991
Healing
4,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,066
3,794
0
604
24,641
21,334
0
12,636
12,005
0
23,529
L
Kukulkan
27,711
2,806
0
400
14,715
6,230
0
5,897
8,818
95,792
0
W
Jormungandr
DemonSlayerAzure
Jormungandr
16,033
5,668
0
0
18,457
24,296
0
5,219
13,238
39,138
0
W
Fenrir
11,038
3,032
0
667
25,323
21,865
0
9,096
16,227
0
24,156
L
5,246
758
0
1,879
37,317
37,776
0
18,051
17,064
0
16,200
W
34,176
7,148
0
3,871
14,952
5,861
0
4,522
10,430
51,172
0
L
Heimdallr
ThiccDaddie
Heimdallr
21,734
9,775
0
992
23,685
9,785
0
13,358
10,327
0
53,748
W
Nu Wa
lIBazzlI
Nu Wa
13,591
3,835
77
1,366
12,973
5,049
0
4,210
8,763
32,648
0
L
Bastet
maniloco96
Bastet
10,618
4,499
0
1,123
26,011
9,701
0
13,858
12,153
0
21,743
W
Ah Muzen Cab
turn upTable213
Ah Muzen Cab
42,330
15,972
0
3,010
12,123
5,632
0
4,664
7,459
0
86,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,800
Gold Earned
70,344
275
Minions Killed
311
6
Camps Cleared
8
1,260,260
Distance Traveled
1,398,963
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,456
961
36
3
1
291,241
0
L
Kukulkan
15,607
1,115
158
11
7
271,401
0
W
Jormungandr
14,989
1,071
54
4
1
234,094
1
W
Fenrir
14,255
1,018
28
2
0
356,265
0
L
Tyr
12,740
910
15
1
0
297,715
1
W
Zeus
14,997
1,071
52
4
0
195,060
0
L
Heimdallr
16,005
1,143
79
6
0
252,167
0
W
Nu Wa
12,468
891
46
3
0
175,944
1
L
Bastet
12,536
895
23
2
0
286,439
2
W
Ah Muzen Cab
16,091
1,149
95
7
5
298,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role