Player Matchup

Danzaburou
Danzaburou
Sunlockdo
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 130L
1,263 Elo+
Party 1
Sol
Sol
TB Specks
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 92L
1,103 Elo+
Party 1
Terra
Terra
zG BlackBoy
Terra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,482 Elo+
Solo
Team Averages
Level 66
1,500 SR
1,283 Elo+

VS

Team Averages
Level 65
1,454 SR
1,456 Elo+
Ah Puch
Ah Puch
ITALIAN LE6END
Ah Puch
Level 38
God Stats
46W - 48L
1,473 SR
Queue Stats
248W - 269L
1,378 Elo+
Solo
Heimdallr
Heimdallr
RealKlob
Heimdallr
Level 28
God Stats
1W - 2L
1,404 SR
Queue Stats
88W - 81L
1,435 Elo+
Party 2
Tyr
Tyr
txlxrr
Tyr
Level 128
God Stats
4W - 3L
1,484 SR
Queue Stats
195W - 187L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sunlockdo
Danzaburou
12
1 / 8 / 1
8,673
578
5,318
14,191
5,068
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 10 / 0
8,947
596
7,688
15,622
4,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 2
8,299
553
4,384
16,165
6,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 16
10,578
705
14,206
9,096
2,943
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
RealKlob
Heimdallr
15
4 / 1 / 13
10,769
718
7,982
8,724
3,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
txlxrr
Tyr
16
17 / 1 / 5
12,387
826
18,224
16,698
15,362
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
4
Kills
23
23
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
2
16
5
W
Heimdallr
RealKlob
Heimdallr
4
1
13
10.5
L
Danzaburou
Sunlockdo
Danzaburou
1
8
1
0.19
L
2
10
0
0.2
W
Tyr
txlxrr
Tyr
17
1
5
19.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,390
Damage
40,412
45,978
Taken
34,518
16,076
Mitigated
22,072
6,953
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,206
642
576
4,366
9,096
2,943
0
4,584
4,512
35,888
0
W
Heimdallr
RealKlob
Heimdallr
7,982
1,078
0
463
8,724
3,767
1,934
3,975
4,189
0
43,521
L
Danzaburou
Sunlockdo
Danzaburou
5,318
1,389
195
1,758
14,191
5,068
0
3,164
11,024
0
24,719
L
7,688
1,343
193
2,086
15,622
4,844
0
4,577
11,045
33,470
0
W
Tyr
txlxrr
Tyr
18,224
2,889
0
5,090
16,698
15,362
273
4,890
11,808
0
42,010
L
4,384
341
768
1,953
16,165
6,164
0
6,607
9,558
14,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,919
Gold Earned
33,734
133
Minions Killed
154
3
Camps Cleared
10
715,004
Distance Traveled
821,256
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,578
705
42
3
3
268,427
0
W
Heimdallr
10,769
718
78
5
4
254,017
1
L
Danzaburou
8,673
578
40
3
0
209,356
3
L
Sol
8,947
596
62
4
1
217,393
4
W
Tyr
12,387
826
34
2
3
298,812
3
L
Terra
8,299
553
31
2
2
288,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role