Player Matchup

Sol
Sol
Platinum IV
Derricktheguy_
Sol
Platinum IV
Level 143
God Stats
8W - 2L
1,730 SR
Queue Stats
35W - 20L
1,911 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,730 SR
1,911 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,559 SR
1,854 MMR
Fenrir
Fenrir
Gold II
Free Baby J
Fenrir
Gold II
Level 125
God Stats
0W - 2L
1,559 SR
Queue Stats
25W - 24L
1,854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 0
9,915
992
11,659
9,117
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabSkadiUllrBakasuraAnubis

VS

Bans
KaliBellonaHe BoGilgameshChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 4 / 0
7,506
751
5,573
15,577
11,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,659
Damage
5,573
9,117
Taken
15,577
7,269
Mitigated
11,799
6,519
Healing
3,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,659
4,098
0
6,519
9,117
7,269
2,382
368
8,232
59,738
6,838
L
Fenrir
5,573
963
0
3,006
15,577
11,799
0
10,616
4,961
0
32,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,915
Gold Earned
7,506
124
Minions Killed
68
8
Camps Cleared
1
175,461
Distance Traveled
189,621
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,915
992
124
12
8
175,461
2
L
Fenrir
7,506
751
68
7
1
189,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role