Player Matchup

Fenrir
Fenrir
HSTGoldman
Fenrir
Level 10
God Stats
9W - 9L
1,553 SR
Queue Stats
9W - 15L
1,383 Elo+
Party 1
Merlin
Merlin
Jaydonnnn
Merlin
Level 75
God Stats
8W - 15L
1,303 SR
Queue Stats
80W - 93L
1,372 Elo+
Solo
Khepri
Khepri
TBonekiller2000
Khepri
Level 42
God Stats
15W - 18L
1,522 SR
Queue Stats
34W - 56L
1,381 Elo+
Party 1
Team Averages
Level 42
1,459 SR
1,378 Elo+

VS

Team Averages
Level 76
1,331 SR
1,382 Elo+
Skadi
Skadi
CB77BC
Skadi
Level 95
God Stats
1W - 2L
1,386 SR
Queue Stats
8W - 8L
1,345 Elo+
Party 2
Tyr
Tyr
Kagatox
Tyr
Level 127
God Stats
12W - 21L
1,279 SR
Queue Stats
373W - 536L
1,300 Elo+
Solo
Odin
Odin
jecris23
Odin
Level 5
God Stats
0W - 2L
1,327 SR
Queue Stats
5W - 4L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HSTGoldman
Fenrir
15
10 / 3 / 7
11,749
734
17,580
11,932
7,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Jaydonnnn
Merlin
17
11 / 0 / 9
12,462
779
26,533
12,891
7,648
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 20
11,585
724
11,337
15,275
13,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CB77BC
Skadi
13
1 / 9 / 2
9,138
571
11,228
17,509
4,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
12
3 / 6 / 0
9,265
579
11,532
26,378
21,209
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
12
0 / 7 / 3
8,758
547
3,171
25,106
16,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
22
Kills
4
4
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
CB77BC
Skadi
1
9
2
0.22
W
Fenrir
HSTGoldman
Fenrir
10
3
7
4.5
W
Merlin
Jaydonnnn
Merlin
11
0
9
15.5
L
Tyr
3
6
0
0.5
W
1
1
20
11
L
Odin
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,450
Damage
25,931
40,098
Taken
68,993
29,307
Mitigated
42,189
14,531
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
CB77BC
Skadi
11,228
5,127
721
4,098
17,509
4,941
0
10,674
6,835
0
42,061
W
Fenrir
HSTGoldman
Fenrir
17,580
4,619
0
2,764
11,932
7,755
63
69
11,863
122
30,375
W
Merlin
Jaydonnnn
Merlin
26,533
3,715
1,585
7,544
12,891
7,648
1,273
966
11,925
78,381
0
L
Tyr
11,532
741
368
6,203
26,378
21,209
0
12,972
13,406
0
26,621
W
11,337
2,464
0
2,638
15,275
13,904
492
0
15,275
28,523
0
L
Odin
3,171
1,202
222
4,191
25,106
16,039
0
14,854
10,252
1,890
12,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,796
Gold Earned
27,161
164
Minions Killed
115
11
Camps Cleared
4
867,205
Distance Traveled
728,079
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,138
571
67
4
1
191,677
0
W
Fenrir
11,749
734
32
2
2
328,019
0
W
Merlin
12,462
779
101
6
9
274,775
5
L
Tyr
9,265
579
34
2
3
284,606
2
W
Khepri
11,585
724
31
2
0
264,411
2
L
Odin
8,758
547
14
1
0
251,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role