Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IIIEmptylll
Fenrir
Level 68
God Stats
5W - 0L
1,948 SR
Queue Stats
542W - 160L
1,852 Elo+
Party 2
Ra
Ra
Plashen
Ra
Level 104
God Stats
33W - 7L
1,773 SR
Queue Stats
685W - 112L
2,024 Elo+
Party 2
Team Averages
Level 91
1,740 SR
1,792 Elo+

VS

Team Averages
Level 82
1,626 SR
1,504 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Shenzen ssk
Chronos
Level 119
God Stats
1W - 1L
1,826 SR
Queue Stats
129W - 68L
1,649 Elo+
Party 1
Cthulhu
Cthulhu
taokyu
Cthulhu
Level 18
God Stats
6W - 9L
1,551 SR
Queue Stats
7W - 16L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
7 / 0 / 9
6,644
1,107
8,900
3,646
1,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
10
4 / 1 / 10
6,130
1,022
4,704
7,733
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 10
6,607
1,101
3,616
4,219
1,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
1 / 5 / 1
4,874
812
1,090
5,052
1,287
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Shenzen ssk
Chronos
8
1 / 5 / 1
4,879
813
1,917
5,959
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
taokyu
Cthulhu
7
0 / 6 / 1
4,423
737
2,574
8,016
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
2
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
0
9
11.5
L
Izanami
 
Izanami
1
5
1
0.3
W
Fenrir
4
1
10
9
W
5
1
10
10
L
Chronos
Shenzen ssk
Chronos
1
5
1
0.3
L
Cthulhu
taokyu
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,220
Damage
5,581
15,598
Taken
19,027
6,865
Mitigated
7,255
8,789
Healing
924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,900
3,300
0
2,043
3,646
1,638
1,505
1,508
2,069
0
24,109
L
Izanami
 
Izanami
1,090
777
0
41
5,052
1,287
0
1,128
3,623
0
4,975
W
Fenrir
4,704
1,059
348
3,137
7,733
3,709
483
1,285
6,388
0
14,796
W
3,616
480
1,071
2,190
4,219
1,518
493
1,915
2,235
25,922
0
L
Chronos
Shenzen ssk
Chronos
1,917
424
0
560
5,959
1,517
0
668
4,906
10,245
0
L
Cthulhu
taokyu
Cthulhu
2,574
181
0
323
8,016
4,451
0
1,820
5,894
8,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,381
Gold Earned
14,176
97
Minions Killed
57
6
Camps Cleared
0
392,933
Distance Traveled
299,461
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,644
1,107
28
5
1
136,311
2
L
Izanami
4,874
812
5
1
0
102,147
3
W
Fenrir
6,130
1,022
19
3
2
133,434
2
W
Ra
6,607
1,101
50
8
3
123,188
2
L
Chronos
4,879
813
26
4
0
99,844
3
L
Cthulhu
4,423
737
26
4
0
97,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role