Player Matchup

Ganesha
Ganesha
Gold IV
EthanTheChamp11
Ganesha
Gold IV
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,682 MMR
Party 1
Agni
Agni
Gold V
Francesco0809
Agni
Gold V
Level 125
God Stats
1W - 0L
1,557 SR
Queue Stats
26W - 25L
1,599 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
Juzzblze
Gilgamesh
Platinum V
Level 120
God Stats
16W - 14L
1,540 SR
Queue Stats
241W - 244L
1,581 MMR
Solo
Arachne
Arachne
Platinum IV
Kikieidk
Arachne
Platinum IV
Level 142
God Stats
116W - 61L
1,706 SR
Queue Stats
174W - 155L
1,662 MMR
Solo
Artemis
Artemis
Gold II
WoodsFlipper07
Artemis
Gold II
Level 128
God Stats
6W - 8L
1,410 SR
Queue Stats
439W - 443L
1,594 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,543 SR
1,624 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,500 SR
1,597 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum II
BilbosEichel
Achilles
Platinum II
Level 141
God Stats
1W - 1L
1,538 SR
Queue Stats
377W - 371L
1,579 MMR
Solo
Cerberus
Cerberus
Gold III
HeyItsAFan
Cerberus
Gold III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,604 MMR
Party 2
Hou Yi
Hou Yi
Gold I
MI_10_LO
Hou Yi
Gold I
Level 109
God Stats
0W - 2L
1,325 SR
Queue Stats
392W - 384L
1,632 MMR
Solo
Fenrir
Fenrir
Gold III
XanWhy
Fenrir
Gold III
Level 71
God Stats
13W - 9L
1,639 SR
Queue Stats
23W - 23L
1,669 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 13
10,168
535
6,151
13,347
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 3 / 5
9,818
517
9,709
8,251
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
Juzzblze
Gilgamesh
17
8 / 2 / 5
11,243
592
19,071
16,796
10,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Kikieidk
Arachne
18
7 / 2 / 8
11,280
594
10,226
14,912
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 4 / 1
10,956
577
10,492
12,360
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
LokiDa JiArtio

VS

Bans
GebMulanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 3 / 5
9,136
481
6,102
10,492
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
BilbosEichel
Achilles
14
1 / 6 / 1
8,835
465
11,828
20,840
19,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
HeyItsAFan
Cerberus
13
1 / 6 / 2
7,352
387
7,068
18,121
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
MI_10_LO
Hou Yi
18
4 / 3 / 0
10,729
565
8,907
12,371
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
XanWhy
Fenrir
15
4 / 4 / 3
9,718
511
4,327
12,960
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
11
11
Deaths
22
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
5
1.17
L
Achilles
BilbosEichel
Achilles
1
6
1
0.25
W
1
0
13
7.5
W
4
3
5
2.17
L
Cerberus
HeyItsAFan
Cerberus
1
6
2
0.33
W
Gilgamesh
Juzzblze
Gilgamesh
8
2
5
5.25
W
Arachne
Kikieidk
Arachne
7
2
8
5.5
L
Hou Yi
MI_10_LO
Hou Yi
4
3
0
1.33
W
2
4
1
0.63
L
Fenrir
XanWhy
Fenrir
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,649
Damage
38,232
65,666
Taken
74,784
40,422
Mitigated
47,527
22,250
Healing
20,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,102
0
382
2,058
10,492
4,517
54
3,191
7,111
53,898
0
L
Achilles
BilbosEichel
Achilles
11,828
2,656
0
4,450
20,840
19,831
0
3,427
16,323
6,180
47,616
W
6,151
896
0
2,594
13,347
15,074
119
4,590
7,628
38,294
0
W
9,709
231
0
1,777
8,251
3,508
745
2,719
5,296
54,461
0
L
Cerberus
HeyItsAFan
Cerberus
7,068
632
322
4,527
18,121
13,272
0
6,140
11,695
35,239
0
W
Gilgamesh
Juzzblze
Gilgamesh
19,071
8,156
0
5,908
16,796
10,592
35
2,358
13,358
0
66,785
W
Arachne
Kikieidk
Arachne
10,226
7,081
0
7,063
14,912
6,867
29
2,418
12,300
0
86,619
L
Hou Yi
MI_10_LO
Hou Yi
8,907
3,926
0
4,294
12,371
4,903
0
609
11,760
0
85,010
W
10,492
4,061
0
4,908
12,360
4,381
1,125
1,609
10,537
0
88,945
L
Fenrir
XanWhy
Fenrir
4,327
961
0
4,540
12,960
5,004
0
1,963
10,833
0
68,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,465
Gold Earned
45,770
544
Minions Killed
559
0
Camps Cleared
0
1,930,148
Distance Traveled
1,823,187
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,136
481
126
7
0
359,220
13
L
Achilles
8,835
465
92
5
0
381,402
2
W
Ganesha
10,168
535
15
1
0
393,962
2
W
Agni
9,818
517
120
6
0
378,254
3
L
Cerberus
7,352
387
54
3
0
337,516
1
W
Gilgamesh
11,243
592
119
6
0
403,266
2
W
Arachne
11,280
594
120
6
0
420,426
2
L
Hou Yi
10,729
565
174
9
0
340,381
5
W
Artemis
10,956
577
170
9
0
334,240
3
L
Fenrir
9,718
511
113
6
0
404,668
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role