Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
I ST0RM l
King Arthur
Gold III
Level 142
God Stats
10W - 7L
1,579 SR
Queue Stats
82W - 73L
1,565 MMR
Solo
Hades
Hades
Gold III
KoaMeeks
Hades
Gold III
Level 114
God Stats
88W - 59L
1,633 SR
Queue Stats
305W - 311L
1,532 MMR
Solo
Loki
Loki
Gold II
Moses1331
Loki
Gold II
Level 158
God Stats
41W - 34L
1,614 SR
Queue Stats
1,234W - 1,245L
1,520 MMR
Solo
Yemoja
Yemoja
Gold IV
xXRedRapidXx
Yemoja
Gold IV
Level 57
God Stats
9W - 7L
1,627 SR
Queue Stats
23W - 21L
1,511 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,591 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,600 SR
1,526 MMR
Discordia
Discordia
Bronze III
 
Discordia
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Evan_brower
Danzaburou
Platinum III
Level 128
God Stats
26W - 10L
1,632 SR
Queue Stats
159W - 143L
1,806 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Peixonauta-Br
Cu Chulainn
Silver I
Level 139
God Stats
7W - 6L
1,678 SR
Queue Stats
24W - 19L
1,494 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
ThisIsMyName419
Kuzenbo
Gold IV
Level 46
God Stats
7W - 6L
1,628 SR
Queue Stats
40W - 40L
1,490 MMR
Solo
Da Ji
Da Ji
Gold IV
silent_scope2kil
Da Ji
Gold IV
Level 108
God Stats
4W - 6L
1,560 SR
Queue Stats
250W - 254L
1,341 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 6 / 4
8,800
463
4,522
10,736
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
I ST0RM l
King Arthur
17
8 / 4 / 4
10,516
553
18,208
17,571
15,651
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
KoaMeeks
Hades
14
4 / 6 / 7
9,204
484
13,110
17,251
9,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
17
6 / 5 / 6
10,600
558
7,288
13,201
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
9
0 / 4 / 7
7,341
386
3,800
11,075
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
MulanJanusCamazotzGeb

VS

Bans
GilgameshCliodhnaSkadiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 7 / 10
9,714
511
9,565
11,494
4,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Evan_brower
Danzaburou
16
7 / 5 / 5
10,697
563
10,085
12,696
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Peixonauta-Br
Cu Chulainn
16
2 / 4 / 4
9,840
518
8,496
15,565
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
5 / 4 / 15
10,854
571
8,826
14,314
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 2 / 6
11,252
592
12,314
13,323
5,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
64
22
Kills
24
25
Deaths
22
28
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
6
4
1
W
Discordia
 
Discordia
2
7
10
1
W
Danzaburou
Evan_brower
Danzaburou
7
5
5
1.9
L
King Arthur
I ST0RM l
King Arthur
8
4
4
2.5
L
Hades
KoaMeeks
Hades
4
6
7
1.25
L
Loki
6
5
6
1.8
W
Cu Chulainn
Peixonauta-Br
Cu Chulainn
2
4
4
1
W
5
4
15
3.13
W
8
2
6
5.5
L
Yemoja
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,928
Damage
49,286
69,834
Taken
67,392
41,727
Mitigated
43,439
15,659
Healing
18,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,522
1,712
0
1,345
10,736
2,807
0
2,268
8,363
0
33,417
W
Discordia
 
Discordia
9,565
440
0
2,128
11,494
4,206
0
4,673
6,821
55,934
0
W
Danzaburou
Evan_brower
Danzaburou
10,085
4,721
0
3,954
12,696
5,122
2,706
2,529
10,167
0
71,686
L
King Arthur
I ST0RM l
King Arthur
18,208
813
0
2,608
17,571
15,651
0
3,771
13,109
11,982
56,368
L
Hades
KoaMeeks
Hades
13,110
358
587
5,821
17,251
9,215
228
6,347
10,418
58,219
0
L
Loki
7,288
2,451
0
2,960
13,201
4,491
0
4,123
8,807
0
58,344
W
Cu Chulainn
Peixonauta-Br
Cu Chulainn
8,496
775
0
4,748
15,565
11,620
858
3,613
11,952
8,424
48,942
W
8,826
2,256
0
1,800
14,314
16,529
0
5,756
8,558
28,335
0
W
12,314
3,704
0
6,254
13,323
5,962
0
3,488
9,835
0
78,146
L
Yemoja
3,800
773
476
1,862
11,075
9,563
0
2,638
8,185
18,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,461
Gold Earned
52,357
460
Minions Killed
493
0
Camps Cleared
0
1,648,496
Distance Traveled
1,765,990
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,800
463
70
4
0
302,818
7
W
Discordia
9,714
511
106
6
0
327,209
5
W
Danzaburou
10,697
563
111
6
0
319,802
10
L
King Arthur
10,516
553
133
7
0
370,592
8
L
Hades
9,204
484
116
6
0
340,957
2
L
Loki
10,600
558
108
6
0
395,361
2
W
Cu Chulainn
9,840
518
118
6
0
356,359
1
W
Kuzenbo
10,854
571
27
1
0
354,232
4
W
Da Ji
11,252
592
131
7
0
408,388
5
L
Yemoja
7,341
386
33
2
0
238,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role