Player Matchup

Nemesis
Nemesis
Fabio140
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,294 Elo+
Party 2
Sol
Sol
Rameo73
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,266 Elo+
Party 2
Chernobog
Chernobog
atplasma10
Chernobog
Level 82
God Stats
8W - 9L
1,559 SR
Queue Stats
180W - 140L
1,537 Elo+
Party 1
Tyr
Tyr
boxkorxd
Tyr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,362 Elo+
Party 2
Ares
Ares
junco444
Ares
Level 7
God Stats
3W - 4L
1,499 SR
Queue Stats
4W - 6L
1,395 Elo+
Party 1
Team Averages
Level 21
1,512 SR
1,371 Elo+

VS

Team Averages
Level 17
1,467 SR
1,328 Elo+
Loki
Loki
 
Loki
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Gdub0
Cliodhna
Level 23
God Stats
16W - 15L
1,565 SR
Queue Stats
120W - 112L
1,513 Elo+
Solo
Neith
Neith
RaydenHC
Neith
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,157 Elo+
Solo
Medusa
Medusa
httpsvixen
Medusa
Level 14
God Stats
2W - 3L
1,508 SR
Queue Stats
2W - 3L
1,236 Elo+
Party 3
Ymir
Ymir
uhnotify
Ymir
Level 5
God Stats
2W - 1L
1,263 SR
Queue Stats
2W - 1L
1,236 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fabio140
Nemesis
6
0 / 3 / 0
4,361
436
1,131
5,678
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
8
0 / 3 / 1
4,841
484
1,646
4,692
1,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chernobog
atplasma10
Chernobog
9
1 / 0 / 0
5,268
527
5,392
5,854
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 5 / 0
4,044
404
829
5,195
1,441
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
7
0 / 4 / 0
4,791
479
1,109
9,068
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 0 / 1
6,818
682
1,723
2,904
931
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
Gdub0
Cliodhna
10
6 / 0 / 2
6,135
614
8,786
5,527
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
RaydenHC
Neith
10
4 / 0 / 1
6,075
608
5,577
2,920
1,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
httpsvixen
Medusa
10
2 / 1 / 1
6,068
607
2,945
3,748
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
2 / 0 / 5
6,010
601
2,875
5,971
4,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
15
15
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
0
1
1.5
L
Nemesis
Fabio140
Nemesis
0
3
0
0
W
Cliodhna
Gdub0
Cliodhna
6
0
2
7
L
Sol
0
3
1
0.17
W
Neith
RaydenHC
Neith
4
0
1
4.5
L
Chernobog
atplasma10
Chernobog
1
0
0
1
L
0
5
0
0
W
Medusa
httpsvixen
Medusa
2
1
1
2.5
L
Ares
0
4
0
0
W
Ymir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,107
Damage
21,906
30,487
Taken
21,070
11,639
Mitigated
9,529
5,708
Healing
5,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,723
508
0
610
2,904
931
0
0
2,904
0
41,967
L
Nemesis
Fabio140
Nemesis
1,131
467
0
1,994
5,678
1,275
0
264
5,414
0
11,999
W
Cliodhna
Gdub0
Cliodhna
8,786
1,328
0
2,347
5,527
1,682
0
613
4,914
0
37,557
L
Sol
1,646
255
0
652
4,692
1,415
0
0
4,692
15,222
1,500
W
Neith
RaydenHC
Neith
5,577
2,158
0
310
2,920
1,110
633
191
2,729
0
34,912
L
Chernobog
atplasma10
Chernobog
5,392
3,300
0
1,345
5,854
1,518
26
139
5,715
0
36,804
L
829
495
0
38
5,195
1,441
0
385
4,810
0
6,650
W
Medusa
httpsvixen
Medusa
2,945
612
0
703
3,748
1,069
424
1,195
2,553
0
26,162
L
Ares
1,109
178
186
1,493
9,068
5,990
0
2,087
6,981
11,498
0
W
Ymir
2,875
306
228
1,684
5,971
4,737
81
672
5,299
17,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,305
Gold Earned
31,106
177
Minions Killed
328
0
Camps Cleared
0
989,796
Distance Traveled
1,069,055
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,818
682
99
10
0
237,629
7
L
Nemesis
4,361
436
34
3
0
194,630
2
W
Cliodhna
6,135
614
66
7
0
247,439
2
L
Sol
4,841
484
35
4
0
183,019
2
W
Neith
6,075
608
70
7
0
168,736
0
L
Chernobog
5,268
527
79
8
0
205,326
3
L
Tyr
4,044
404
13
1
0
227,977
3
W
Medusa
6,068
607
66
7
0
201,894
0
L
Ares
4,791
479
16
2
0
178,844
2
W
Ymir
6,010
601
27
3
0
213,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role