Player Matchup

Thanatos
Thanatos
BigHairyNuts
Thanatos
Level 14
God Stats
3W - 0L
1,748 SR
Queue Stats
17W - 3L
1,939 Elo+
Party 1
Janus
Janus
NutSwallower
Janus
Level 21
God Stats
4W - 0L
1,823 SR
Queue Stats
63W - 11L
1,914 Elo+
Party 1
Ganesha
Ganesha
bidenkidtoucher
Ganesha
Level 17
God Stats
1W - 0L
1,327 SR
Queue Stats
4W - 2L
1,598 Elo+
Party 1
Odin
Odin
fillmy_groin
Odin
Level 18
God Stats
1W - 0L
1,654 SR
Queue Stats
13W - 3L
1,895 Elo+
Party 1
Rama
Rama
foot_in_orfice
Rama
Level 25
God Stats
1W - 0L
1,326 SR
Queue Stats
24W - 13L
1,643 Elo+
Party 1
Team Averages
Level 19
1,575 SR
1,798 Elo+

VS

Team Averages
Level 18
1,616 SR
1,650 Elo+
King Arthur
King Arthur
CrossfadeQQ
King Arthur
Level 28
God Stats
0W - 1L
1,668 SR
Queue Stats
9W - 19L
1,539 Elo+
Solo
Merlin
Merlin
MidLaneSmurf
Merlin
Level 26
God Stats
1W - 1L
1,672 SR
Queue Stats
111W - 44L
1,734 Elo+
Party 2
Kali
Kali
NormanFRock
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,655 Elo+
Solo
Athena
Athena
SubToGulsoh
Athena
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,414 Elo+
Party 2
Anhur
Anhur
smitesucks42069
Anhur
Level 7
God Stats
2W - 1L
1,738 SR
Queue Stats
14W - 5L
1,909 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BigHairyNuts
Thanatos
13
8 / 2 / 2
7,641
637
8,853
9,223
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 4
7,678
640
7,815
7,451
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
5,689
474
1,708
5,737
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 0 / 1
7,344
612
2,853
4,617
2,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 1
7,168
597
3,314
9,029
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrossfadeQQ
King Arthur
8
0 / 4 / 0
5,420
452
1,760
7,286
2,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
10
1 / 5 / 2
6,193
516
7,025
6,534
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 0
6,579
548
2,261
8,892
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
8
0 / 2 / 3
5,619
468
2,127
8,770
4,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 1 / 1
8,531
711
10,806
6,482
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
15
Kills
10
10
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BigHairyNuts
Thanatos
8
2
2
4.5
L
King Arthur
CrossfadeQQ
King Arthur
0
4
0
0
L
Merlin
1
5
2
0.4
L
2
3
0
0.67
W
3
2
4
2.5
L
Athena
0
2
3
0.75
W
0
2
4
1
W
2
0
1
2.5
W
2
4
1
0.63
L
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
23,979
36,057
Taken
37,964
11,370
Mitigated
13,450
15,459
Healing
9,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BigHairyNuts
Thanatos
8,853
2,284
0
8,774
9,223
3,409
0
3,527
5,663
0
52,879
L
King Arthur
CrossfadeQQ
King Arthur
1,760
377
0
1,848
7,286
2,646
0
0
6,923
0
23,182
L
Merlin
7,025
561
0
309
6,534
1,963
0
3,440
2,926
37,761
0
L
2,261
758
0
3,793
8,892
2,273
0
1,924
6,830
0
32,728
W
7,815
733
0
1,360
7,451
1,634
0
3,276
4,175
48,272
0
L
Athena
2,127
637
0
937
8,770
4,453
0
2,027
6,605
13,030
0
W
1,708
261
0
1,380
5,737
3,167
0
1,176
4,561
11,548
0
W
2,853
665
0
1,492
4,617
2,178
0
248
4,105
0
38,644
W
3,314
2,938
0
2,453
9,029
982
0
925
8,104
0
35,218
L
10,806
5,501
0
2,868
6,482
2,115
621
1,650
4,758
0
51,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
32,342
382
Minions Killed
301
0
Camps Cleared
0
1,264,570
Distance Traveled
1,208,725
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,641
637
95
8
0
257,313
1
L
King Arthur
5,420
452
45
4
0
250,490
2
L
Merlin
6,193
516
72
6
0
226,520
7
L
Kali
6,579
548
71
6
0
266,242
4
W
Janus
7,678
640
107
9
0
279,294
4
L
Athena
5,619
468
13
1
0
242,171
6
W
Ganesha
5,689
474
4
0
0
251,362
3
W
Odin
7,344
612
98
8
0
263,381
2
W
Rama
7,168
597
78
7
0
213,220
6
L
Anhur
8,531
711
100
8
0
223,302
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role