Player Matchup

Medusa
Medusa
ITzEisenhauer
Medusa
Level 13
God Stats
2W - 1L
1,727 SR
Queue Stats
5W - 11L
1,315 Elo+
Party 2
Yemoja
Yemoja
Katastrophe1011
Yemoja
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,484 Elo+
Party 2
Ne Zha
Ne Zha
MightyTyrant
Ne Zha
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,422 Elo+
Party 2
Team Averages
Level 29
1,576 SR
1,407 Elo+

VS

Team Averages
Level 62
1,428 SR
1,286 Elo+
Bacchus
Bacchus
ImTurtling_Bro20
Bacchus
Level 56
God Stats
2W - 8L
1,472 SR
Queue Stats
117W - 181L
1,259 Elo+
Solo
Charybdis
Charybdis
Night-Wolf_5
Charybdis
Level 101
God Stats
3W - 5L
1,316 SR
Queue Stats
33W - 48L
1,282 Elo+
Party 1
Merlin
Merlin
ghettonaitor
Merlin
Level 29
God Stats
2W - 3L
1,497 SR
Queue Stats
25W - 32L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 8
9,952
711
10,288
8,733
3,037
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 9
9,243
660
2,267
5,196
4,840
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
15
8 / 6 / 7
10,608
758
14,851
12,634
5,158
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 5
10,188
728
8,360
13,178
9,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Night-Wolf_5
Charybdis
13
2 / 8 / 6
9,090
649
3,426
11,602
3,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
15
3 / 3 / 7
9,852
704
9,251
9,069
2,840
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
16
Kills
10
10
Deaths
16
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
4
8
2.25
L
5
5
5
1.5
W
3
0
9
7.5
W
Ne Zha
8
6
7
1.92
L
Charybdis
Night-Wolf_5
Charybdis
2
8
6
0.63
L
Merlin
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,406
Damage
21,037
26,563
Taken
33,849
13,035
Mitigated
16,087
6,293
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,288
4,437
0
270
8,733
3,037
1,117
5,948
2,495
0
28,042
L
8,360
355
173
2,358
13,178
9,606
0
1,442
11,736
28,021
0
W
2,267
643
2,913
1,332
5,196
4,840
387
4,083
1,035
8,041
0
W
Ne Zha
14,851
7,248
0
1,778
12,634
5,158
0
7,349
4,933
0
42,938
L
Charybdis
Night-Wolf_5
Charybdis
3,426
1,576
413
1,226
11,602
3,641
1,126
496
11,106
0
16,742
L
Merlin
9,251
608
591
2,005
9,069
2,840
297
812
8,257
37,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,803
Gold Earned
29,130
123
Minions Killed
148
3
Camps Cleared
9
747,515
Distance Traveled
704,466
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,952
711
56
4
0
251,374
2
L
Bacchus
10,188
728
54
4
4
270,474
3
W
Yemoja
9,243
660
11
1
0
252,653
1
W
Ne Zha
10,608
758
56
4
3
243,488
5
L
Charybdis
9,090
649
39
3
1
203,905
4
L
Merlin
9,852
704
55
4
4
230,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role