Player Matchup

Medusa
Medusa
Gold II
Free Baby J
Medusa
Gold II
Level 125
God Stats
4W - 3L
1,602 SR
Queue Stats
25W - 24L
1,869 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,602 SR
1,869 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,542 SR
1,767 MMR
Thanatos
Thanatos
Platinum IV
ColdMexico
Thanatos
Platinum IV
Level 103
God Stats
2W - 6L
1,542 SR
Queue Stats
373W - 376L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 2 / 0
11,590
966
12,575
7,669
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BakasuraChang'eSkadiKaliUllr

VS

Bans
Ah Muzen CabArachneIzanamiHe BoBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ColdMexico
Thanatos
14
2 / 7 / 0
9,312
776
5,612
16,259
6,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
7
Kills
2
2
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ColdMexico
Thanatos
2
7
0
0.29
W
Medusa
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,575
Damage
5,612
7,669
Taken
16,259
5,091
Mitigated
6,643
2,137
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ColdMexico
Thanatos
5,612
2,402
0
7,287
16,259
6,643
0
307
15,952
0
46,163
W
Medusa
12,575
7,147
0
2,137
7,669
5,091
2,633
291
7,378
0
72,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,590
Gold Earned
9,312
135
Minions Killed
103
5
Camps Cleared
5
223,791
Distance Traveled
212,083
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,312
776
103
9
5
212,083
4
W
Medusa
11,590
966
135
11
5
223,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role