Player Matchup

Kuzenbo
Kuzenbo
Hand2HandLuvr
Kuzenbo
Level 27
God Stats
8W - 2L
1,580 SR
Queue Stats
53W - 52L
1,447 Elo+
Solo
Hun Batz
Hun Batz
OfficialAVK
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,600 Elo+
Party 2
Hel
Hel
chanthaphone
Hel
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 23L
1,401 Elo+
Party 2
Sol
Sol
ishfluencer
Sol
Level 17
God Stats
2W - 3L
1,490 SR
Queue Stats
14W - 11L
1,547 Elo+
Party 2
Neith
Neith
qikiqtarjuaq
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 32
1,514 SR
1,499 Elo+

VS

Team Averages
Level 38
1,435 SR
1,419 Elo+
Danzaburou
Danzaburou
Chewrocca_82
Danzaburou
Level 8
God Stats
14W - 15L
1,447 SR
Queue Stats
47W - 50L
1,404 Elo+
Party 1
Heimdallr
Heimdallr
HauntedTHC
Heimdallr
Level 25
God Stats
1W - 2L
1,444 SR
Queue Stats
30W - 32L
1,454 Elo+
Solo
Loki
Loki
Redacted_Echo
Loki
Level 24
God Stats
4W - 11L
1,311 SR
Queue Stats
25W - 40L
1,368 Elo+
Solo
Achilles
Achilles
TorchTunes
Achilles
Level 7
God Stats
2W - 4L
1,468 SR
Queue Stats
4W - 12L
1,332 Elo+
Party 1
Sylvanus
Sylvanus
VendettaSF
Sylvanus
Level 126
God Stats
6W - 8L
1,504 SR
Queue Stats
73W - 71L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
1 / 1 / 9
10,666
485
6,180
19,008
29,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
OfficialAVK
Hun Batz
20
6 / 1 / 8
13,042
593
11,968
17,954
8,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
11 / 1 / 4
12,162
553
20,304
9,421
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 4 / 9
11,303
514
14,410
15,045
5,741
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 7
9,570
435
9,586
11,797
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chewrocca_82
Danzaburou
15
1 / 3 / 6
9,448
429
7,265
10,498
4,008
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
HauntedTHC
Heimdallr
15
2 / 5 / 3
9,914
451
9,449
13,564
5,909
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 7 / 1
10,716
487
8,938
16,739
5,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
TorchTunes
Achilles
15
0 / 5 / 2
8,994
409
6,138
19,445
20,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
VendettaSF
Sylvanus
14
2 / 5 / 3
8,498
386
6,739
20,062
18,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
25
Kills
11
11
Deaths
25
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chewrocca_82
Danzaburou
1
3
6
1.33
W
Kuzenbo
1
1
9
5.5
L
Heimdallr
HauntedTHC
Heimdallr
2
5
3
0.7
W
Hun Batz
OfficialAVK
Hun Batz
6
1
8
10
L
6
7
1
0.93
L
Achilles
TorchTunes
Achilles
0
5
2
0.2
L
Sylvanus
VendettaSF
Sylvanus
2
5
3
0.7
W
11
1
4
13
W
6
4
9
2.63
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,448
Damage
38,529
73,225
Taken
80,308
54,111
Mitigated
55,339
36,034
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chewrocca_82
Danzaburou
7,265
3,743
0
424
10,498
4,008
1,494
5,296
5,170
0
53,591
W
Kuzenbo
6,180
2,490
0
5,349
19,008
29,665
475
2,089
16,919
33,431
0
L
Heimdallr
HauntedTHC
Heimdallr
9,449
2,731
0
1,510
13,564
5,909
816
5,099
8,407
0
58,563
W
Hun Batz
OfficialAVK
Hun Batz
11,968
4,517
0
8,462
17,954
8,776
1,518
142
17,812
0
133,401
L
8,938
1,783
0
4,600
16,739
5,920
0
9,232
7,310
0
45,818
L
Achilles
TorchTunes
Achilles
6,138
923
0
2,450
19,445
20,910
27
10,417
8,411
561
46,823
L
Sylvanus
VendettaSF
Sylvanus
6,739
2,201
2,592
5,308
20,062
18,592
0
10,291
9,515
35,245
10,967
W
20,304
1,026
9,720
6,765
9,421
4,404
1,353
1,196
8,225
68,728
0
W
14,410
4,740
0
4,188
15,045
5,741
2,866
633
14,412
55,926
0
W
9,586
3,921
0
1,550
11,797
5,525
1,718
2,131
9,666
0
54,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,743
Gold Earned
47,570
561
Minions Killed
443
0
Camps Cleared
0
2,233,373
Distance Traveled
1,978,260
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,448
429
110
5
0
378,626
1
W
Kuzenbo
10,666
485
46
2
0
416,272
2
L
Heimdallr
9,914
451
98
4
0
410,893
2
W
Hun Batz
13,042
593
185
8
0
477,703
2
L
Loki
10,716
487
79
4
0
420,937
3
L
Achilles
8,994
409
83
4
0
408,738
6
L
Sylvanus
8,498
386
73
3
0
359,066
7
W
Hel
12,162
553
106
5
0
436,652
4
W
Sol
11,303
514
99
5
0
479,998
6
W
Neith
9,570
435
125
6
0
422,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role