Player Matchup

Neith
Neith
Gold V
Bunkist
Neith
Gold V
Level 157
God Stats
1W - 3L
1,763 SR
Queue Stats
28W - 24L
1,604 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold V
J Zawa
Kumbhakarna
Gold V
Level 148
God Stats
1W - 1L
1,818 SR
Queue Stats
30W - 30L
1,484 MMR
Party 1
Ra
Ra
Gold V
itsjust bunches
Ra
Gold V
Level 157
God Stats
5W - 4L
1,713 SR
Queue Stats
41W - 37L
1,568 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,765 SR
1,552 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,607 SR
1,533 MMR
Fenrir
Fenrir
Bronze III
DontTouchMyClio
Fenrir
Bronze III
Level 30
God Stats
1W - 3L
1,700 SR
Queue Stats
24W - 14L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
SnortinAddy
Bacchus
Bronze III
Level 48
God Stats
5W - 4L
1,500 SR
Queue Stats
108W - 106L
1,500 MMR
Party 2
Hades
Hades
Bronze III
SnortinPercs
Hades
Bronze III
Level 68
God Stats
5W - 4L
1,620 SR
Queue Stats
19W - 18L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bunkist
Neith
12
0 / 5 / 4
9,110
536
11,424
11,630
5,339
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
J Zawa
Kumbhakarna
12
1 / 4 / 3
10,005
589
4,917
17,184
17,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 7 / 1
10,044
591
11,284
10,913
5,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OdinArtioMerlinAchillesSobek

VS

Bans
SolHou YiGebSkadiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 5
11,917
701
16,893
17,538
13,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
SnortinAddy
Bacchus
16
3 / 0 / 13
12,218
719
12,297
18,263
24,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 9
10,988
646
6,003
8,186
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
3
Kills
16
16
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
Bunkist
Neith
0
5
4
0.4
W
10
4
5
3.13
L
Kumbhakarna
J Zawa
Kumbhakarna
1
4
3
0.63
W
Bacchus
SnortinAddy
Bacchus
3
0
13
9.5
W
3
0
9
7.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,625
Damage
35,193
39,727
Taken
43,987
28,030
Mitigated
44,008
9,045
Healing
22,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bunkist
Neith
11,424
4,204
0
1,503
11,630
5,339
0
6,564
4,837
0
28,175
W
16,893
4,144
930
4,830
17,538
13,873
1,275
7,627
9,911
0
49,759
L
Kumbhakarna
J Zawa
Kumbhakarna
4,917
160
0
1,492
17,184
17,102
0
7,494
8,970
15,321
0
W
Bacchus
SnortinAddy
Bacchus
12,297
474
937
6,835
18,263
24,832
479
6,150
12,013
26,065
0
W
6,003
250
3,440
5,395
8,186
5,303
1,405
3,117
5,069
60,488
0
L
11,284
1,854
3,259
2,791
10,913
5,589
0
4,479
6,280
42,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,159
Gold Earned
35,123
145
Minions Killed
202
2
Camps Cleared
14
763,566
Distance Traveled
952,753
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,110
536
42
2
1
238,363
6
W
Fenrir
11,917
701
43
3
3
302,392
2
L
Kumbhakarna
10,005
589
27
2
0
268,505
3
W
Bacchus
12,218
719
17
1
5
324,038
4
W
Hades
10,988
646
142
8
6
326,323
2
L
Ra
10,044
591
76
4
1
256,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role