Player Matchup

Fenrir
Fenrir
ABCFlyingToast
Fenrir
Level 108
God Stats
0W - 2L
1,716 SR
Queue Stats
52W - 58L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
BrianSh
Baron Samedi
Level 100
God Stats
2W - 2L
1,575 SR
Queue Stats
271W - 245L
1,512 Elo+
Solo
Chernobog
Chernobog
ImperfectVirus1
Chernobog
Level 82
God Stats
4W - 3L
1,628 SR
Queue Stats
326W - 297L
1,580 Elo+
Party 1
Bakasura
Bakasura
LABDACO
Bakasura
Level 128
God Stats
2W - 3L
1,446 SR
Queue Stats
95W - 96L
1,571 Elo+
Solo
Janus
Janus
TheGrandSand
Janus
Level 65
God Stats
11W - 22L
1,450 SR
Queue Stats
93W - 93L
1,554 Elo+
Solo
Team Averages
Level 97
1,563 SR
1,556 Elo+

VS

Team Averages
Level 132
1,483 SR
1,542 Elo+
Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
AggrievedDrip04
Chronos
Level 143
God Stats
1W - 1L
1,337 SR
Queue Stats
80W - 69L
1,572 Elo+
Party 2
Susano
Susano
AllResolve7
Susano
Level 115
God Stats
1W - 0L
1,299 SR
Queue Stats
30W - 32L
1,516 Elo+
Party 2
Guan Yu
Guan Yu
Moookanater
Guan Yu
Level 126
God Stats
12W - 5L
1,779 SR
Queue Stats
89W - 71L
1,572 Elo+
Party 2
Cernunnos
Cernunnos
xNuke52
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 76L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
5,170
517
4,450
8,713
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
BrianSh
Baron Samedi
8
0 / 4 / 0
4,919
492
2,125
6,684
4,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
ImperfectVirus1
Chernobog
10
1 / 2 / 3
5,830
583
2,418
5,636
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
LABDACO
Bakasura
10
0 / 2 / 1
5,475
548
1,727
6,818
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 0
5,258
526
2,123
4,005
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 1 / 5
5,648
565
2,500
4,909
3,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 0 / 0
6,655
666
4,397
1,827
620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
9
2 / 1 / 2
5,699
570
3,882
6,531
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
Moookanater
Guan Yu
12
4 / 0 / 3
7,089
709
6,302
8,126
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
xNuke52
Cernunnos
10
2 / 2 / 0
6,152
615
3,731
3,657
725
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
13
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
5
3.5
L
3
3
0
1
W
4
0
0
4
W
Susano
2
1
2
3
L
Baron Samedi
BrianSh
Baron Samedi
0
4
0
0
L
Chernobog
ImperfectVirus1
Chernobog
1
2
3
1.25
L
Bakasura
LABDACO
Bakasura
0
2
1
0.25
W
Guan Yu
Moookanater
Guan Yu
4
0
3
5.5
L
0
2
0
0
W
Cernunnos
xNuke52
Cernunnos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,843
Damage
20,812
31,856
Taken
25,050
12,616
Mitigated
11,763
10,398
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,500
398
285
2,562
4,909
3,561
64
356
4,487
5,968
0
L
4,450
606
0
1,905
8,713
3,487
0
2,354
6,279
0
13,719
W
4,397
1,170
0
590
1,827
620
1,265
718
1,037
37,127
2,636
W
Susano
3,882
852
0
2,511
6,531
1,706
155
390
6,086
0
23,967
L
Baron Samedi
BrianSh
Baron Samedi
2,125
385
219
1,951
6,684
4,277
0
0
6,153
23,750
0
L
Chernobog
ImperfectVirus1
Chernobog
2,418
1,441
0
1,722
5,636
1,128
0
1,021
4,615
0
32,853
L
Bakasura
LABDACO
Bakasura
1,727
1,069
0
3,420
6,818
2,644
0
2,003
4,775
0
27,287
W
Guan Yu
Moookanater
Guan Yu
6,302
1,589
0
3,594
8,126
5,151
0
2,274
5,812
0
40,426
L
2,123
49
0
1,181
4,005
1,080
0
1,259
2,746
32,911
0
W
Cernunnos
xNuke52
Cernunnos
3,731
1,890
0
1,123
3,657
725
497
307
3,330
0
34,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
31,243
270
Minions Killed
326
0
Camps Cleared
0
992,999
Distance Traveled
1,019,750
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,648
565
8
1
0
203,110
6
L
Fenrir
5,170
517
18
2
0
196,641
4
W
Chronos
6,655
666
88
9
0
198,567
3
W
Susano
5,699
570
50
5
0
220,957
0
L
Baron Samedi
4,919
492
50
5
0
170,684
0
L
Chernobog
5,830
583
59
6
0
191,244
0
L
Bakasura
5,475
548
75
8
0
231,268
5
W
Guan Yu
7,089
709
94
9
0
210,375
0
L
Janus
5,258
526
68
7
0
203,162
2
W
Cernunnos
6,152
615
86
9
0
186,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role