Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ElScholl
Vulcan
Level 160
God Stats
53W - 57L
1,519 SR
Queue Stats
198W - 216L
1,483 Elo+
Solo
Nike
Nike
RhinoxSinH
Nike
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,396 Elo+
Solo
Team Averages
Level 138
1,506 SR
1,460 Elo+

VS

Team Averages
Level 108
1,407 SR
1,461 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Clad_In_Shadow
Ullr
Level 105
God Stats
39W - 57L
1,427 SR
Queue Stats
126W - 169L
1,436 Elo+
Solo
Vulcan
Vulcan
Jamurai1
Vulcan
Level 114
God Stats
1W - 0L
1,295 SR
Queue Stats
205W - 234L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 3 / 2
10,584
557
9,348
9,331
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
ElScholl
Vulcan
16
1 / 1 / 4
11,504
605
14,451
3,307
1,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 4 / 3
11,655
613
13,967
19,461
16,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 2 / 3
11,905
627
8,472
20,506
17,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 5
11,494
605
6,802
13,367
4,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Jamurai1
Vulcan
16
1 / 3 / 5
11,484
604
11,387
11,072
4,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
7
Kills
8
8
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
2
1.33
W
Hercules
 
Hercules
4
2
3
2.75
W
3
2
5
2.75
L
Vulcan
ElScholl
Vulcan
1
1
4
3
W
Vulcan
Jamurai1
Vulcan
1
3
5
1.17
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,766
Damage
26,661
32,099
Taken
44,945
22,119
Mitigated
25,321
2,696
Healing
13,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,348
2,913
0
1,045
9,331
4,170
0
3,043
6,012
0
25,575
W
Hercules
 
Hercules
8,472
2,667
823
6,640
20,506
17,068
0
7,782
12,724
0
26,849
W
6,802
2,431
0
2,918
13,367
4,071
0
6,649
6,718
0
46,272
L
Vulcan
ElScholl
Vulcan
14,451
5,889
0
153
3,307
1,439
0
949
2,284
54,353
0
W
Vulcan
Jamurai1
Vulcan
11,387
3,494
0
3,459
11,072
4,182
0
3,433
7,639
60,393
0
L
13,967
1,439
157
1,341
19,461
16,510
0
8,016
10,814
10,332
47,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,743
Gold Earned
34,883
251
Minions Killed
241
9
Camps Cleared
8
1,057,791
Distance Traveled
1,141,296
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,584
557
36
2
4
276,636
5
W
Hercules
11,905
627
33
2
4
392,986
4
W
Ullr
11,494
605
81
4
2
347,135
9
L
Vulcan
11,504
605
117
6
4
405,736
3
W
Vulcan
11,484
604
127
7
2
401,175
1
L
Nike
11,655
613
98
5
1
375,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role