Player Matchup

Bacchus
Bacchus
Captain2113
Bacchus
Level 128
God Stats
1W - 0L
1,845 SR
Queue Stats
29W - 18L
1,575 Elo+
Party 3
Medusa
Medusa
Kalkaria
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Da Ji
Da Ji
Prenup
Da Ji
Level 129
God Stats
12W - 7L
1,556 SR
Queue Stats
32W - 29L
1,591 Elo+
Party 2
Ra
Ra
Sonofabeotch
Ra
Level 12
God Stats
2W - 1L
1,336 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Discordia
Discordia
WhenCatsAttack
Discordia
Level 124
God Stats
2W - 0L
1,646 SR
Queue Stats
7W - 6L
1,573 Elo+
Party 2
Team Averages
Level 79
1,577 SR
1,548 Elo+

VS

Team Averages
Level 89
1,476 SR
1,464 Elo+
Danzaburou
Danzaburou
ALLSuppressed
Danzaburou
Level 117
God Stats
0W - 2L
1,317 SR
Queue Stats
166W - 127L
1,516 Elo+
Party 1
Arachne
Arachne
Ablindbunny
Arachne
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,414 Elo+
Party 1
Merlin
Merlin
Cebrithil
Merlin
Level 103
God Stats
120W - 129L
1,481 SR
Queue Stats
144W - 151L
1,479 Elo+
Solo
Zeus
Zeus
Dadgumlurking
Zeus
Level 48
God Stats
70W - 60L
1,510 SR
Queue Stats
73W - 69L
1,445 Elo+
Party 1
Ganesha
Ganesha
Ese_Loco_OSO
Ganesha
Level 158
God Stats
6W - 6L
1,569 SR
Queue Stats
427W - 412L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Captain2113
Bacchus
20
13 / 2 / 20
17,117
1,141
24,941
21,543
33,344
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Kalkaria
Medusa
20
3 / 2 / 22
13,955
930
13,101
10,982
4,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Prenup
Da Ji
20
12 / 2 / 20
16,313
1,088
22,496
16,600
18,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 5 / 21
13,636
909
12,340
13,240
5,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
WhenCatsAttack
Discordia
20
9 / 3 / 23
14,832
989
25,987
13,457
5,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

131

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALLSuppressed
Danzaburou
19
3 / 8 / 6
14,022
935
19,718
22,959
9,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Ablindbunny
Arachne
19
4 / 12 / 2
12,806
854
12,030
29,517
12,038
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Cebrithil
Merlin
18
2 / 6 / 3
12,644
843
9,695
12,035
4,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 11 / 3
13,817
921
18,937
20,577
7,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Ese_Loco_OSO
Ganesha
20
0 / 4 / 12
15,712
1,047
10,490
22,632
40,302
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
40
41
Kills
14
14
Deaths
41
106
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ALLSuppressed
Danzaburou
3
8
6
0.75
L
Arachne
Ablindbunny
Arachne
4
12
2
0.42
W
Bacchus
Captain2113
Bacchus
13
2
20
11.5
L
Merlin
Cebrithil
Merlin
2
6
3
0.58
L
5
11
3
0.59
L
Ganesha
Ese_Loco_OSO
Ganesha
0
4
12
1.5
W
Medusa
Kalkaria
Medusa
3
2
22
7
W
Da Ji
Prenup
Da Ji
12
2
20
11
W
4
5
21
2.9
W
Discordia
WhenCatsAttack
Discordia
9
3
23
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,865
Damage
70,870
75,822
Taken
107,720
66,808
Mitigated
73,760
11,773
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ALLSuppressed
Danzaburou
19,718
10,242
0
3,071
22,959
9,465
0
12,973
9,986
0
66,481
L
Arachne
Ablindbunny
Arachne
12,030
6,711
0
1,787
29,517
12,038
0
16,028
13,489
0
18,813
W
Bacchus
Captain2113
Bacchus
24,941
3,766
0
4,692
21,543
33,344
0
11,404
10,139
35,742
0
L
Merlin
Cebrithil
Merlin
9,695
970
0
1,013
12,035
4,636
0
9,087
2,948
29,945
0
L
18,937
1,836
0
91
20,577
7,319
0
15,595
4,982
52,149
0
L
Ganesha
Ese_Loco_OSO
Ganesha
10,490
481
0
1,280
22,632
40,302
0
9,585
13,047
36,006
0
W
Medusa
Kalkaria
Medusa
13,101
7,238
0
766
10,982
4,790
0
6,501
4,481
0
44,989
W
Da Ji
Prenup
Da Ji
22,496
5,605
0
0
16,600
18,132
0
6,865
9,735
0
44,335
W
12,340
980
3,869
2,446
13,240
5,303
0
9,535
3,705
34,086
0
W
Discordia
WhenCatsAttack
Discordia
25,987
1,614
0
0
13,457
5,239
0
4,817
8,640
53,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,853
Gold Earned
69,001
292
Minions Killed
280
3
Camps Cleared
9
1,375,262
Distance Traveled
1,185,131
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,022
935
115
8
4
232,553
0
L
Arachne
12,806
854
18
1
3
277,673
0
W
Bacchus
17,117
1,141
20
1
0
309,616
0
L
Merlin
12,644
843
58
4
2
147,952
0
L
Zeus
13,817
921
84
6
0
248,847
0
L
Ganesha
15,712
1,047
5
0
0
278,106
1
W
Medusa
13,955
930
99
7
0
268,204
0
W
Da Ji
16,313
1,088
48
3
1
300,346
0
W
Ra
13,636
909
50
3
0
245,753
0
W
Discordia
14,832
989
75
5
2
251,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role