Player Matchup

Anubis
Anubis
Damian_Rios_
Anubis
Level 69
God Stats
33W - 30L
1,512 SR
Queue Stats
224W - 242L
1,482 Elo+
Solo
Nike
Nike
Elemental_best14
Nike
Level 103
God Stats
1W - 2L
1,197 SR
Queue Stats
185W - 239L
1,454 Elo+
Party 3
Chronos
Chronos
Its_Synco
Chronos
Level 89
God Stats
5W - 8L
1,467 SR
Queue Stats
342W - 335L
1,493 Elo+
Party 3
Chaac
Chaac
Turies
Chaac
Level 119
God Stats
4W - 3L
1,612 SR
Queue Stats
106W - 97L
1,497 Elo+
Party 2
Ra
Ra
o AlphaOmega x
Ra
Level 104
God Stats
4W - 4L
1,490 SR
Queue Stats
195W - 183L
1,496 Elo+
Party 2
Team Averages
Level 97
1,456 SR
1,485 Elo+

VS

Team Averages
Level 117
1,410 SR
1,480 Elo+
Jormungandr
Jormungandr
Ghost79722
Jormungandr
Level 97
God Stats
5W - 7L
1,559 SR
Queue Stats
244W - 260L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ReapReality
Ah Muzen Cab
Level 128
God Stats
2W - 3L
1,651 SR
Queue Stats
197W - 194L
1,469 Elo+
Party 1
Artemis
Artemis
T00QuiiK
Artemis
Level 129
God Stats
0W - 3L
1,245 SR
Queue Stats
123W - 118L
1,484 Elo+
Party 1
Bacchus
Bacchus
TheReaperTidus
Bacchus
Level 144
God Stats
2W - 4L
1,098 SR
Queue Stats
85W - 105L
1,463 Elo+
Solo
Bastet
Bastet
XatlasassassinX
Bastet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 111L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 4 / 8
9,069
432
6,855
8,890
3,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 4 / 4
11,813
563
13,354
16,126
7,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos
Its_Synco
Chronos
18
4 / 3 / 4
11,244
535
10,972
14,634
10,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Turies
Chaac
14
1 / 3 / 9
9,612
458
4,061
17,036
21,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
10 / 1 / 6
11,640
554
12,633
14,578
9,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ghost79722
Jormungandr
16
3 / 5 / 2
10,387
495
12,796
21,525
18,444
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ReapReality
Ah Muzen Cab
16
2 / 4 / 3
9,935
473
7,091
13,121
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
T00QuiiK
Artemis
12
2 / 5 / 1
8,486
404
7,942
8,553
2,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
5 / 7 / 6
9,935
473
10,352
18,144
14,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 6 / 2
9,190
438
3,538
12,744
3,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
28
27
Kills
14
15
Deaths
27
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
2
4
8
1.5
W
10
4
4
3
L
Jormungandr
Ghost79722
Jormungandr
3
5
2
0.8
W
Chronos
Its_Synco
Chronos
4
3
4
2
L
Ah Muzen Cab
ReapReality
Ah Muzen Cab
2
4
3
0.88
L
Artemis
T00QuiiK
Artemis
2
5
1
0.5
L
5
7
6
1.14
W
Chaac
Turies
Chaac
1
3
9
1.83
L
2
6
2
0.5
W
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,875
Damage
41,719
71,264
Taken
74,087
52,069
Mitigated
43,575
22,157
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
6,855
494
307
2,755
8,890
3,608
0
1,800
6,980
33,432
0
W
13,354
3,280
0
3,940
16,126
7,518
189
6,111
9,792
0
86,174
L
Jormungandr
Ghost79722
Jormungandr
12,796
2,943
0
6,104
21,525
18,444
159
9,804
11,613
66,505
0
W
Chronos
Its_Synco
Chronos
10,972
5,404
0
3,760
14,634
10,392
2,526
8,777
5,735
68,937
7,962
L
Ah Muzen Cab
ReapReality
Ah Muzen Cab
7,091
4,232
0
5,265
13,121
4,877
886
5,805
7,186
0
77,710
L
Artemis
T00QuiiK
Artemis
7,942
4,620
0
1,523
8,553
2,561
28
2,761
5,668
0
35,837
L
10,352
819
0
3,261
18,144
14,243
0
7,173
10,757
36,327
0
W
Chaac
Turies
Chaac
4,061
804
263
3,762
17,036
21,283
953
4,862
11,942
0
35,334
L
3,538
878
0
3,978
12,744
3,450
409
3,999
8,633
0
49,103
W
12,633
1,401
1,846
5,524
14,578
9,268
1,969
6,272
8,151
79,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,378
Gold Earned
47,933
543
Minions Killed
447
0
Camps Cleared
0
1,882,939
Distance Traveled
1,663,229
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,069
432
55
3
0
312,952
2
W
Nike
11,813
563
155
7
0
429,400
0
L
Jormungandr
10,387
495
129
6
0
348,056
0
W
Chronos
11,244
535
144
7
0
379,973
4
L
Ah Muzen Cab
9,935
473
117
6
0
345,844
2
L
Artemis
8,486
404
59
3
0
232,919
2
L
Bacchus
9,935
473
43
2
0
368,753
5
W
Chaac
9,612
458
56
3
0
354,041
7
L
Bastet
9,190
438
99
5
0
367,657
2
W
Ra
11,640
554
133
6
0
406,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role