Player Matchup

Scylla
Scylla
Diamond V
BuyMoreAMC
Scylla
Diamond V
Level 49
God Stats
2W - 0L
2,123 SR
Queue Stats
47W - 24L
2,347 MMR
Party 3
Sobek
Sobek
Diamond V
Joshunoo
Sobek
Diamond V
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 27L
2,404 MMR
Party 3
Danzaburou
Danzaburou
Masters
SvenSnusberg
Danzaburou
Masters
Level 158
God Stats
7W - 6L
1,500 SR
Queue Stats
38W - 45L
2,525 MMR
Solo
Loki
Loki
Diamond I
Sαlchipαpα
Loki
Diamond I
Level 65
God Stats
2W - 2L
1,946 SR
Queue Stats
119W - 89L
2,566 MMR
Solo
Guan Yu
Guan Yu
Masters
Tоdd
Guan Yu
Masters
Level 159
God Stats
25W - 12L
1,760 SR
Queue Stats
418W - 361L
2,468 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,766 SR
2,462 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,677 SR
2,472 MMR
Khepri
Khepri
Masters
ItzStallonè
Khepri
Masters
Level 155
God Stats
1W - 2L
1,611 SR
Queue Stats
412W - 437L
2,341 MMR
Party 1
Heimdallr
Heimdallr
Diamond I
LarryWheels
Heimdallr
Diamond I
Level 160
God Stats
9W - 8L
1,664 SR
Queue Stats
222W - 189L
2,372 MMR
Solo
Set
Set
Diamond V
LilBoyInCharge
Set
Diamond V
Level 50
God Stats
5W - 6L
1,579 SR
Queue Stats
12W - 10L
2,371 MMR
Party 1
Achilles
Achilles
Masters
Ranviеr
Achilles
Masters
Level 160
God Stats
26W - 15L
1,722 SR
Queue Stats
237W - 210L
2,698 MMR
Party 2
The Morrigan
The Morrigan
Masters
Serenations
The Morrigan
Masters
Level 160
God Stats
8W - 3L
1,807 SR
Queue Stats
188W - 169L
2,579 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BuyMoreAMC
Scylla
20
9 / 2 / 8
17,789
574
29,120
17,274
7,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Joshunoo
Sobek
19
0 / 4 / 18
14,074
454
9,724
40,279
58,624
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
SvenSnusberg
Danzaburou
20
12 / 6 / 5
18,399
594
24,282
31,637
14,759
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 11 / 9
15,547
502
16,066
26,002
11,678
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Tоdd
Guan Yu
20
3 / 7 / 10
17,024
549
20,081
37,179
50,172
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ArtioMulanSolIzanamiOdin

VS

Bans
KaliCliodhnaGebNikeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
1 / 3 / 8
12,613
407
8,207
20,784
31,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
LarryWheels
Heimdallr
7
0 / 5 / 0
8,824
285
3,632
7,010
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

20
11 / 6 / 8
15,021
485
31,581
32,736
14,454
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Ranviеr
Achilles
20
8 / 6 / 8
14,981
483
31,863
40,556
45,633
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Morrigan
Serenations
The Morrigan
20
9 / 7 / 2
16,621
536
22,287
17,942
8,726
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
55
27
Kills
29
30
Deaths
27
50
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
BuyMoreAMC
Scylla
9
2
8
6.5
L
Khepri
1
3
8
1.67
W
Sobek
Joshunoo
Sobek
0
4
18
2.25
L
Heimdallr
LarryWheels
Heimdallr
0
5
0
0
L
11
6
8
2.5
L
Achilles
Ranviеr
Achilles
8
6
8
2
L
The Morrigan
Serenations
The Morrigan
9
7
2
1.43
W
Danzaburou
SvenSnusberg
Danzaburou
12
6
5
2.42
W
3
11
9
0.68
W
Guan Yu
Tоdd
Guan Yu
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,273
Damage
97,570
152,371
Taken
119,028
142,466
Mitigated
101,308
52,954
Healing
29,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BuyMoreAMC
Scylla
29,120
4,010
0
1,175
17,274
7,233
1,900
3,880
13,301
136,963
0
L
Khepri
8,207
694
885
3,255
20,784
31,274
0
8,524
11,649
46,978
0
W
Sobek
Joshunoo
Sobek
9,724
820
1,752
8,170
40,279
58,624
137
10,992
28,462
40,120
0
L
Heimdallr
LarryWheels
Heimdallr
3,632
2,031
0
1,185
7,010
1,221
0
1,217
5,793
0
18,926
L
31,581
8,875
0
9,741
32,736
14,454
0
12,466
19,761
0
131,371
L
Achilles
Ranviеr
Achilles
31,863
7,671
0
13,099
40,556
45,633
0
14,424
23,620
12,888
88,356
L
The Morrigan
Serenations
The Morrigan
22,287
4,189
0
1,485
17,942
8,726
63
4,856
11,101
137,204
15,593
W
Danzaburou
SvenSnusberg
Danzaburou
24,282
15,188
0
12,664
31,637
14,759
10,203
7,862
23,667
0
185,151
W
16,066
3,699
0
5,585
26,002
11,678
3,579
3,174
22,279
0
132,975
W
Guan Yu
Tоdd
Guan Yu
20,081
2,526
8,204
15,404
37,179
50,172
757
7,637
28,205
23,276
115,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,833
Gold Earned
68,060
812
Minions Killed
659
0
Camps Cleared
0
2,976,748
Distance Traveled
2,564,765
36
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
17,789
574
202
7
0
622,197
4
L
Khepri
12,613
407
62
2
0
645,094
10
W
Sobek
14,074
454
41
1
0
611,582
10
L
Heimdallr
8,824
285
34
1
0
133,688
3
L
Set
15,021
485
162
5
0
612,053
9
L
Achilles
14,981
483
158
5
0
627,234
8
L
The Morrigan
16,621
536
243
8
0
546,696
6
W
Danzaburou
18,399
594
191
6
0
519,771
8
W
Loki
15,547
502
165
5
0
594,104
9
W
Guan Yu
17,024
549
213
7
0
629,094
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role