Player Matchup

Neith
Neith
IKhili
Neith
Level 15
God Stats
1W - 1L
1,232 SR
Queue Stats
32W - 28L
1,428 Elo+
Solo
Geb
Geb
KatTemeV
Geb
Level 6
God Stats
2W - 0L
1,742 SR
Queue Stats
4W - 5L
1,190 Elo+
Solo
Fenrir
Fenrir
OblongOstrich
Fenrir
Level 29
God Stats
6W - 4L
1,633 SR
Queue Stats
138W - 71L
1,654 Elo+
Solo
Sol
Sol
kakayar
Sol
Level 26
God Stats
3W - 2L
1,511 SR
Queue Stats
18W - 17L
1,497 Elo+
Solo
Artemis
Artemis
Сергей110311
Artemis
Level 20
God Stats
6W - 1L
1,650 SR
Queue Stats
81W - 85L
1,362 Elo+
Solo
Team Averages
Level 19
1,554 SR
1,426 Elo+

VS

Team Averages
Level 16
1,490 SR
1,445 Elo+
Skadi
Skadi
Braynofuri
Skadi
Level 8
God Stats
6W - 10L
1,409 SR
Queue Stats
12W - 21L
1,281 Elo+
Solo
Ymir
Ymir
EstornudoSONICO
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,628 Elo+
Party 1
Merlin
Merlin
LuigiElRuso
Merlin
Level 17
God Stats
7W - 4L
1,507 SR
Queue Stats
14W - 17L
1,425 Elo+
Party 1
Nu Wa
Nu Wa
NearV6
Nu Wa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,424 Elo+
Party 1
Amaterasu
Amaterasu
alexrelo
Amaterasu
Level 29
God Stats
3W - 4L
1,536 SR
Queue Stats
20W - 22L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IKhili
Neith
14
2 / 2 / 11
8,462
1,209
6,995
5,938
2,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 1 / 13
8,534
1,219
7,361
10,046
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
6 / 0 / 11
10,123
1,446
10,361
9,896
11,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
15
11 / 2 / 6
10,220
1,460
15,484
6,918
2,770
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 11
8,079
1,154
8,872
10,337
4,266
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

317

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
0 / 3 / 0
6,542
935
2,898
3,163
892
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

13
2 / 3 / 3
8,252
1,179
3,153
13,491
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
14
1 / 2 / 5
8,065
1,152
10,422
8,077
3,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
NearV6
Nu Wa
13
2 / 9 / 6
7,932
1,133
8,802
10,792
4,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
alexrelo
Amaterasu
14
5 / 5 / 3
9,317
1,331
13,114
17,815
14,014
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
22
Kills
10
10
Deaths
22
52
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
3
0
0
L
2
3
3
1.17
W
Neith
IKhili
Neith
2
2
11
3.75
W
1
1
13
7.5
L
Merlin
1
2
5
1.75
L
Nu Wa
NearV6
Nu Wa
2
9
6
0.56
W
6
0
11
11.5
L
Amaterasu
alexrelo
Amaterasu
5
5
3
1.3
W
Sol
11
2
6
7
W
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,073
Damage
38,389
43,135
Taken
53,338
30,232
Mitigated
33,304
8,706
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
2,898
1,384
0
336
3,163
892
0
295
2,868
0
7,137
L
3,153
382
0
1,090
13,491
11,148
0
5,945
7,546
11,564
0
W
Neith
IKhili
Neith
6,995
3,912
256
1,806
5,938
2,399
0
3,120
2,706
0
18,331
W
7,361
617
0
1,761
10,046
9,205
0
6,901
2,857
21,676
0
L
Merlin
10,422
793
208
1,183
8,077
3,164
0
3,456
4,621
31,667
0
L
Nu Wa
NearV6
Nu Wa
8,802
1,965
0
308
10,792
4,086
0
5,532
5,260
10,927
0
W
10,361
3,256
378
2,506
9,896
11,592
0
5,632
4,022
0
17,777
L
Amaterasu
alexrelo
Amaterasu
13,114
3,317
0
867
17,815
14,014
0
7,617
10,198
7,748
19,050
W
Sol
15,484
6,873
0
1,999
6,918
2,770
0
4,059
2,701
37,845
0
W
8,872
3,243
0
0
10,337
4,266
0
5,174
5,042
0
20,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,418
Gold Earned
40,108
146
Minions Killed
116
8
Camps Cleared
4
695,250
Distance Traveled
658,923
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,542
935
9
1
2
62,633
1
L
Ymir
8,252
1,179
22
3
0
168,214
0
W
Neith
8,462
1,209
31
4
4
117,797
1
W
Geb
8,534
1,219
18
3
1
159,494
1
L
Merlin
8,065
1,152
45
6
0
139,467
0
L
Nu Wa
7,932
1,133
9
1
0
132,889
2
W
Fenrir
10,123
1,446
15
2
0
167,678
0
L
Amaterasu
9,317
1,331
31
4
2
155,720
0
W
Sol
10,220
1,460
65
9
2
123,799
0
W
Artemis
8,079
1,154
17
2
1
126,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role