Player Matchup

Chaac
Chaac
CamK
Chaac
Level 124
God Stats
16W - 4L
1,992 SR
Queue Stats
199W - 186L
1,566 Elo+
Party 1
Sol
Sol
NaqBot
Sol
Level 88
God Stats
16W - 13L
1,613 SR
Queue Stats
547W - 513L
1,599 Elo+
Party 2
Serqet
Serqet
PayYourToaDebt
Serqet
Level 125
God Stats
8W - 6L
1,579 SR
Queue Stats
525W - 458L
1,575 Elo+
Party 1
Chiron
Chiron
bmunz2775
Chiron
Level 89
God Stats
30W - 22L
1,647 SR
Queue Stats
659W - 555L
1,614 Elo+
Party 2
Baron Samedi
Baron Samedi
monkey1330
Baron Samedi
Level 127
God Stats
9W - 7L
1,610 SR
Queue Stats
356W - 300L
1,555 Elo+
Party 2
Team Averages
Level 111
1,688 SR
1,582 Elo+

VS

Team Averages
Level 114
1,445 SR
1,600 Elo+
Hercules
Hercules
AshoqNA
Hercules
Level 86
God Stats
1W - 3L
1,315 SR
Queue Stats
273W - 238L
1,587 Elo+
Solo
Mulan
Mulan
Atroxick
Mulan
Level 109
God Stats
24W - 29L
1,550 SR
Queue Stats
388W - 362L
1,604 Elo+
Solo
Ratatoskr
Ratatoskr
IICreeplI
Ratatoskr
Level 128
God Stats
7W - 12L
1,541 SR
Queue Stats
573W - 560L
1,601 Elo+
Solo
Neith
Neith
Mu7ed
Neith
Level 120
God Stats
0W - 2L
1,185 SR
Queue Stats
161W - 155L
1,648 Elo+
Party 3
Hun Batz
Hun Batz
MutedProbably
Hun Batz
Level 127
God Stats
4W - 3L
1,634 SR
Queue Stats
166W - 178L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CamK
Chaac
10
2 / 3 / 0
6,034
603
5,316
9,230
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
NaqBot
Sol
11
3 / 1 / 0
6,067
607
3,256
2,833
859
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 3
5,711
571
4,046
5,559
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
bmunz2775
Chiron
11
6 / 0 / 0
6,894
689
5,560
5,462
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
monkey1330
Baron Samedi
8
0 / 1 / 6
5,562
556
3,623
5,593
5,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AshoqNA
Hercules
10
2 / 3 / 2
5,796
580
2,329
6,886
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Atroxick
Mulan
8
1 / 4 / 2
4,710
471
4,625
7,129
2,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
IICreeplI
Ratatoskr
11
2 / 2 / 3
5,897
590
5,817
7,064
3,567
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Mu7ed
Neith
9
0 / 2 / 0
4,719
472
2,162
4,772
1,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
MutedProbably
Hun Batz
10
1 / 1 / 2
5,570
557
2,857
7,227
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
6
6
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
AshoqNA
Hercules
2
3
2
1
L
Mulan
Atroxick
Mulan
1
4
2
0.5
W
Chaac
CamK
Chaac
2
3
0
0.67
L
Ratatoskr
IICreeplI
Ratatoskr
2
2
3
1.75
L
Neith
Mu7ed
Neith
0
2
0
0
L
Hun Batz
MutedProbably
Hun Batz
1
1
2
2
W
Sol
NaqBot
Sol
3
1
0
3
W
1
1
3
2.5
W
Chiron
bmunz2775
Chiron
6
0
0
6
W
Baron Samedi
monkey1330
Baron Samedi
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,801
Damage
17,790
28,677
Taken
33,078
15,784
Mitigated
12,541
14,976
Healing
11,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AshoqNA
Hercules
2,329
670
0
2,695
6,886
3,056
0
2,909
3,632
0
25,052
L
Mulan
Atroxick
Mulan
4,625
737
146
1,405
7,129
2,563
0
2,096
4,884
0
18,280
W
Chaac
CamK
Chaac
5,316
1,518
0
4,537
9,230
6,240
0
0
8,641
4,949
28,459
L
Ratatoskr
IICreeplI
Ratatoskr
5,817
1,451
0
2,318
7,064
3,567
0
903
5,732
0
33,085
L
Neith
Mu7ed
Neith
2,162
621
0
1,892
4,772
1,415
0
504
4,268
0
24,325
L
Hun Batz
MutedProbably
Hun Batz
2,857
622
0
3,301
7,227
1,940
0
1,092
5,720
0
28,888
W
Sol
NaqBot
Sol
3,256
1,180
0
1,274
2,833
859
0
0
2,833
33,706
0
W
4,046
401
0
3,075
5,559
1,576
0
0
5,453
0
29,528
W
Chiron
bmunz2775
Chiron
5,560
3,129
165
3,078
5,462
1,389
0
0
5,371
0
40,703
W
Baron Samedi
monkey1330
Baron Samedi
3,623
393
387
2,460
5,593
5,720
0
0
5,459
16,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,268
Gold Earned
26,692
321
Minions Killed
290
0
Camps Cleared
0
1,013,496
Distance Traveled
1,026,930
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,796
580
62
6
0
209,121
2
L
Mulan
4,710
471
35
4
0
202,301
3
W
Chaac
6,034
603
75
8
0
196,698
4
L
Ratatoskr
5,897
590
73
7
0
211,435
2
L
Neith
4,719
472
49
5
0
179,700
2
L
Hun Batz
5,570
557
71
7
0
224,373
3
W
Sol
6,067
607
71
7
0
200,464
3
W
Serqet
5,711
571
63
6
0
236,534
1
W
Chiron
6,894
689
88
9
0
197,732
4
W
Baron Samedi
5,562
556
24
2
0
182,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role