Player Matchup

Mercury
Mercury
Nicotine_Nig
Mercury
Level 17
God Stats
10W - 14L
1,459 SR
Queue Stats
31W - 45L
1,466 Elo+
Solo
Tyr
Tyr
Poggiess
Tyr
Level 30
God Stats
4W - 2L
1,944 SR
Queue Stats
281W - 235L
1,471 Elo+
Party 1
Baba Yaga
Baba Yaga
TTv MrSine3
Baba Yaga
Level 26
God Stats
17W - 4L
1,587 SR
Queue Stats
305W - 284L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
W1ckChunguss
Cthulhu
Level 15
God Stats
7W - 5L
1,500 SR
Queue Stats
119W - 110L
1,444 Elo+
Party 1
Neith
Neith
X-SavageLuna-X
Neith
Level 28
God Stats
1W - 0L
1,512 SR
Queue Stats
2W - 3L
1,378 Elo+
Solo
Team Averages
Level 23
1,601 SR
1,446 Elo+

VS

Team Averages
Level 27
1,493 SR
1,489 Elo+
Raijin
Raijin
DattBoss
Raijin
Level 29
God Stats
2W - 4L
1,221 SR
Queue Stats
129W - 139L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
GUSTAVO291083
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 49L
1,566 Elo+
Solo
Ullr
Ullr
InSane Joshhh
Ullr
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
92W - 88L
1,445 Elo+
Solo
Sylvanus
Sylvanus
InSteezWeTrust
Sylvanus
Level 26
God Stats
1W - 2L
1,367 SR
Queue Stats
17W - 10L
1,584 Elo+
Solo
Fenrir
Fenrir
efs5
Fenrir
Level 24
God Stats
6W - 2L
1,878 SR
Queue Stats
38W - 35L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Nicotine_Nig
Mercury
18
3 / 7 / 9
12,750
490
7,504
19,378
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 1 / 17
14,645
563
16,834
20,637
28,274
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baba Yaga
TTv MrSine3
Baba Yaga
20
8 / 1 / 13
13,855
533
23,632
14,846
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
W1ckChunguss
Cthulhu
16
0 / 4 / 19
11,122
428
12,489
23,118
22,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 1 / 4
15,905
612
18,292
13,786
5,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DattBoss
Raijin
17
2 / 10 / 7
10,943
421
11,643
19,800
8,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
GUSTAVO291083
Sun Wukong
17
2 / 5 / 5
10,822
416
5,881
20,472
16,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
0 / 6 / 5
10,704
412
8,333
19,268
6,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
1 / 7 / 4
10,348
398
8,629
19,710
18,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
efs5
Fenrir
19
8 / 8 / 2
12,920
497
11,579
29,425
13,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
35
Kills
13
14
Deaths
36
62
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
DattBoss
Raijin
2
10
7
0.55
L
Sun Wukong
GUSTAVO291083
Sun Wukong
2
5
5
0.9
L
0
6
5
0.42
L
Sylvanus
1
7
4
0.43
W
Mercury
Nicotine_Nig
Mercury
3
7
9
1.07
W
10
1
17
18.5
W
Baba Yaga
TTv MrSine3
Baba Yaga
8
1
13
14.5
W
Cthulhu
W1ckChunguss
Cthulhu
0
4
19
2.38
W
14
1
4
16
L
Fenrir
efs5
Fenrir
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,751
Damage
46,065
91,765
Taken
108,675
68,396
Mitigated
64,040
31,950
Healing
31,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DattBoss
Raijin
11,643
1,074
0
3,283
19,800
8,221
672
7,983
11,298
60,404
0
L
Sun Wukong
GUSTAVO291083
Sun Wukong
5,881
929
0
5,976
20,472
16,847
466
6,453
13,435
0
45,941
L
8,333
4,073
0
1,447
19,268
6,799
168
4,117
14,777
0
73,500
L
Sylvanus
8,629
1,268
2,600
7,770
19,710
18,549
1,860
7,828
11,015
40,657
0
W
Mercury
Nicotine_Nig
Mercury
7,504
2,302
0
5,331
19,378
6,190
1,956
4,053
15,123
0
68,400
W
16,834
1,596
0
7,981
20,637
28,274
1,204
3,574
16,849
0
71,108
W
Baba Yaga
TTv MrSine3
Baba Yaga
23,632
575
272
6,246
14,846
6,306
1,414
4,980
9,489
99,953
0
W
Cthulhu
W1ckChunguss
Cthulhu
12,489
947
420
6,670
23,118
22,346
402
6,560
16,426
38,960
0
W
18,292
5,705
0
5,030
13,786
5,280
5,370
4,501
9,123
0
143,663
L
Fenrir
efs5
Fenrir
11,579
3,017
0
10,728
29,425
13,624
0
6,975
21,896
0
104,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,277
Gold Earned
55,737
594
Minions Killed
531
0
Camps Cleared
0
2,677,937
Distance Traveled
2,181,560
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,943
421
125
5
0
392,055
2
L
Sun Wukong
10,822
416
95
4
0
482,283
1
L
Ullr
10,704
412
115
4
0
466,768
5
L
Sylvanus
10,348
398
66
3
0
313,970
4
W
Mercury
12,750
490
94
4
0
555,418
0
W
Tyr
14,645
563
128
5
0
580,345
0
W
Baba Yaga
13,855
533
137
5
0
528,922
3
W
Cthulhu
11,122
428
35
1
0
494,959
1
W
Neith
15,905
612
200
8
0
518,293
5
L
Fenrir
12,920
497
130
5
0
526,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role