Player Matchup

Da Ji
Da Ji
FrothingLoins
Da Ji
Level 69
God Stats
25W - 15L
1,620 SR
Queue Stats
105W - 90L
1,577 Elo+
Solo
Cernunnos
Cernunnos
GhettoSlurpee
Cernunnos
Level 125
God Stats
17W - 14L
1,559 SR
Queue Stats
421W - 379L
1,592 Elo+
Party 1
Bacchus
Bacchus
HellaWorthy
Bacchus
Level 107
God Stats
4W - 3L
1,564 SR
Queue Stats
285W - 252L
1,555 Elo+
Party 1
Ares
Ares
SlaysForFun
Ares
Level 105
God Stats
7W - 9L
1,494 SR
Queue Stats
557W - 502L
1,530 Elo+
Solo
Tiamat
Tiamat
xXBOOsackNOODLE
Tiamat
Level 159
God Stats
80W - 55L
1,647 SR
Queue Stats
714W - 690L
1,583 Elo+
Solo
Team Averages
Level 113
1,577 SR
1,567 Elo+

VS

Team Averages
Level 105
1,756 SR
1,563 Elo+
Bastet
Bastet
BigBadNatedawg
Bastet
Level 107
God Stats
30W - 16L
1,724 SR
Queue Stats
368W - 318L
1,572 Elo+
Party 2
Sol
Sol
Dr x Cloutt
Sol
Level 135
God Stats
10W - 1L
1,849 SR
Queue Stats
215W - 184L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
Nemo832
Zhong Kui
Level 160
God Stats
32W - 26L
1,637 SR
Queue Stats
565W - 536L
1,605 Elo+
Solo
Artio
Artio
Raccoon mf
Artio
Level 69
God Stats
12W - 8L
1,630 SR
Queue Stats
302W - 284L
1,537 Elo+
Solo
Nu Wa
Nu Wa
TouringBoot1680
Nu Wa
Level 53
God Stats
6W - 3L
1,939 SR
Queue Stats
103W - 86L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,795
453
2,644
9,959
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
GhettoSlurpee
Cernunnos
14
0 / 2 / 0
7,908
527
4,357
8,946
3,001
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
HellaWorthy
Bacchus
10
0 / 4 / 1
6,358
424
5,061
12,404
9,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 4 / 1
7,674
512
6,356
15,516
15,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 1 / 0
7,239
483
6,847
9,239
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 4
9,299
620
11,090
9,498
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 0 / 1
9,148
610
6,286
10,081
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
Nemo832
Zhong Kui
14
2 / 3 / 4
8,889
593
10,028
10,403
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artio
11
1 / 0 / 4
7,434
496
2,428
11,229
11,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 2 / 4
7,965
531
10,632
6,514
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
16
16
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
W
2
0
1
2.5
L
1
5
0
0.2
L
Cernunnos
GhettoSlurpee
Cernunnos
0
2
0
0
L
Bacchus
HellaWorthy
Bacchus
0
4
1
0.13
W
Zhong Kui
Nemo832
Zhong Kui
2
3
4
1.33
W
Artio
1
0
4
3
L
1
4
1
0.38
W
3
2
4
2.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,265
Damage
40,464
56,064
Taken
47,725
35,083
Mitigated
27,571
17,057
Healing
20,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,090
2,924
0
6,567
9,498
3,241
0
2,974
6,306
0
64,644
W
6,286
2,233
0
5,842
10,081
3,817
1,066
2,054
7,965
71,489
8,387
L
2,644
352
0
3,076
9,959
3,377
164
2,971
6,810
0
40,463
L
Cernunnos
GhettoSlurpee
Cernunnos
4,357
1,822
0
1,681
8,946
3,001
0
5,307
3,527
0
69,388
L
Bacchus
HellaWorthy
Bacchus
5,061
319
0
1,420
12,404
9,091
84
5,359
6,775
14,657
0
W
Zhong Kui
Nemo832
Zhong Kui
10,028
2,384
0
5,066
10,403
7,152
1,598
4,196
5,580
53,729
8,604
W
Artio
2,428
23
275
2,626
11,229
11,138
612
3,725
6,805
20,659
0
L
6,356
373
126
6,856
15,516
15,472
0
8,054
7,328
43,275
0
W
10,632
5,191
0
128
6,514
2,223
1,081
3,539
2,736
51,935
0
L
6,847
233
0
3,898
9,239
4,142
0
5,290
3,854
55,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,974
Gold Earned
42,735
407
Minions Killed
538
0
Camps Cleared
0
1,414,979
Distance Traveled
1,520,247
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,299
620
111
7
0
374,107
4
W
Sol
9,148
610
168
11
0
290,646
5
L
Da Ji
6,795
453
78
5
0
279,034
0
L
Cernunnos
7,908
527
131
9
0
291,713
2
L
Bacchus
6,358
424
16
1
0
265,239
0
W
Zhong Kui
8,889
593
123
8
0
258,845
1
W
Artio
7,434
496
37
2
0
315,252
5
L
Ares
7,674
512
78
5
0
280,370
3
W
Nu Wa
7,965
531
99
7
0
281,397
4
L
Tiamat
7,239
483
104
7
0
298,623
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role