Player Matchup

Sobek
Sobek
 
Sobek
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BarbaricLaw
Arachne
Level 64
God Stats
9W - 6L
1,231 SR
Queue Stats
78W - 53L
1,475 Elo+
Solo
Jormungandr
Jormungandr
ProGrind
Jormungandr
Level 120
God Stats
3W - 0L
1,506 SR
Queue Stats
83W - 57L
1,528 Elo+
Solo
Neith
Neith
TwoTimeTony
Neith
Level 87
God Stats
16W - 12L
1,519 SR
Queue Stats
343W - 344L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
speedyz92
Morgan Le Fay
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 137L
1,574 Elo+
Solo
Team Averages
Level 86
1,451 SR
1,518 Elo+

VS

Team Averages
Level 86
1,522 SR
1,478 Elo+
Mercury
Mercury
FearUrKing
Mercury
Level 106
God Stats
2W - 1L
1,503 SR
Queue Stats
101W - 90L
1,538 Elo+
Solo
Scylla
Scylla
MDJIM8120
Scylla
Level 49
God Stats
0W - 2L
1,642 SR
Queue Stats
87W - 119L
1,439 Elo+
Party 1
Mulan
Mulan
Warlockrage
Mulan
Level 109
God Stats
17W - 16L
1,601 SR
Queue Stats
326W - 309L
1,522 Elo+
Solo
Terra
Terra
breadpai
Terra
Level 48
God Stats
0W - 2L
1,431 SR
Queue Stats
62W - 70L
1,468 Elo+
Party 1
Izanami
Izanami
foxygrandpa19
Izanami
Level 118
God Stats
2W - 5L
1,431 SR
Queue Stats
456W - 514L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 1 / 6
5,543
616
1,887
6,792
4,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
BarbaricLaw
Arachne
10
5 / 0 / 2
5,736
637
3,693
4,942
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
ProGrind
Jormungandr
11
3 / 0 / 0
6,768
752
5,828
5,000
2,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 1 / 5
6,019
669
8,278
5,598
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
speedyz92
Morgan Le Fay
9
2 / 1 / 2
5,473
608
3,956
3,569
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FearUrKing
Mercury
6
1 / 2 / 1
4,552
506
926
4,831
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
MDJIM8120
Scylla
8
1 / 2 / 0
4,784
532
2,075
4,512
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
4,956
551
3,565
8,148
3,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
breadpai
Terra
6
1 / 5 / 1
4,740
527
2,109
8,215
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
8
0 / 4 / 0
4,632
515
4,098
6,533
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
3
3
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
6
5
W
Arachne
BarbaricLaw
Arachne
5
0
2
6
L
Mercury
FearUrKing
Mercury
1
2
1
0.75
L
Scylla
MDJIM8120
Scylla
1
2
0
0.5
W
Jormungandr
ProGrind
Jormungandr
3
0
0
3
W
4
1
5
6.5
L
0
3
0
0
L
Terra
breadpai
Terra
1
5
1
0.3
L
Izanami
0
4
0
0
W
Morgan Le Fay
speedyz92
Morgan Le Fay
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,642
Damage
12,773
25,901
Taken
32,239
10,481
Mitigated
11,089
9,565
Healing
8,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,887
264
0
2,744
6,792
4,300
0
670
6,088
11,961
0
W
Arachne
BarbaricLaw
Arachne
3,693
2,612
0
1,763
4,942
1,494
155
703
4,153
0
29,506
L
Mercury
FearUrKing
Mercury
926
193
0
1,588
4,831
1,195
0
1,131
3,614
0
13,764
L
Scylla
MDJIM8120
Scylla
2,075
254
0
1,723
4,512
1,116
0
2,385
1,907
20,111
0
W
Jormungandr
ProGrind
Jormungandr
5,828
3,217
0
1,710
5,000
2,071
0
0
4,702
41,533
0
W
8,278
3,569
0
2,467
5,598
1,587
0
1,454
4,144
0
33,177
L
3,565
1,374
0
2,588
8,148
3,897
0
5,828
2,320
0
25,298
L
Terra
breadpai
Terra
2,109
489
8
985
8,215
3,363
0
1,189
7,012
6,131
0
L
Izanami
4,098
2,169
0
1,971
6,533
1,518
0
778
5,715
0
30,271
W
Morgan Le Fay
speedyz92
Morgan Le Fay
3,956
307
0
881
3,569
1,029
836
1,105
2,332
24,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
23,664
313
Minions Killed
237
0
Camps Cleared
0
902,312
Distance Traveled
803,688
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,543
616
19
2
0
176,100
5
W
Arachne
5,736
637
55
6
0
204,120
1
L
Mercury
4,552
506
42
5
0
148,745
0
L
Scylla
4,784
532
50
6
0
163,660
4
W
Jormungandr
6,768
752
111
12
0
182,009
0
W
Neith
6,019
669
68
8
0
157,641
1
L
Mulan
4,956
551
74
8
0
161,936
0
L
Terra
4,740
527
5
1
0
169,667
3
L
Izanami
4,632
515
66
7
0
159,680
2
W
Morgan Le Fay
5,473
608
60
7
0
182,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role