Player Matchup

Fenrir
Fenrir
GamingRaptor162
Fenrir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 2
Bakasura
Bakasura
Hiosaki_AF
Bakasura
Level 22
God Stats
2W - 5L
1,208 SR
Queue Stats
22W - 45L
1,181 Elo+
Party 1
Ymir
Ymir
KiteLeech
Ymir
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 2
Medusa
Medusa
Sin of Divinity
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 2
Bellona
Bellona
wagner_boss
Bellona
Level 27
God Stats
1W - 1L
1,153 SR
Queue Stats
45W - 69L
1,300 Elo+
Party 1
Team Averages
Level 11
1,372 SR
1,396 Elo+

VS

Team Averages
Level 10
1,415 SR
1,430 Elo+
Baron Samedi
Baron Samedi
Faze Energy1151
Baron Samedi
Level 17
God Stats
0W - 1L
1,074 SR
Queue Stats
15W - 14L
1,373 Elo+
Solo
Ra
Ra
JAZEVIT
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
KingCas95
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
RedHail216
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
bassnet20
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 70L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 7 / 2
4,921
447
4,101
7,176
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Hiosaki_AF
Bakasura
11
10 / 1 / 3
7,057
642
6,481
6,229
2,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
2 / 0 / 6
6,297
572
2,119
4,315
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
5 / 3 / 2
5,726
521
3,978
5,637
1,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
wagner_boss
Bellona
9
1 / 1 / 0
5,505
500
1,150
3,404
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Faze Energy1151
Baron Samedi
7
7 / 7 / 0
5,587
508
4,489
7,250
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 4 / 1
4,254
387
1,138
2,982
521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
KingCas95
Artemis
10
3 / 2 / 0
5,936
540
4,019
6,101
1,642
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 7 / 4
4,878
443
1,426
9,979
4,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
bassnet20
Fenrir
10
1 / 2 / 1
5,701
518
2,138
6,895
1,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
20
Kills
11
12
Deaths
22
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Faze Energy1151
Baron Samedi
7
7
0
1
W
2
7
2
0.43
W
Bakasura
Hiosaki_AF
Bakasura
10
1
3
11.5
L
0
4
1
0.13
L
Artemis
KingCas95
Artemis
3
2
0
1.5
W
Ymir
2
0
6
5
L
0
7
4
0.29
W
5
3
2
2
L
Fenrir
bassnet20
Fenrir
1
2
1
0.75
W
Bellona
wagner_boss
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,829
Damage
13,210
26,761
Taken
33,207
11,420
Mitigated
10,905
5,665
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Faze Energy1151
Baron Samedi
4,489
611
53
1,403
7,250
2,122
220
648
6,522
13,422
0
W
4,101
1,996
0
1,034
7,176
2,285
0
2,863
4,103
0
11,189
W
Bakasura
Hiosaki_AF
Bakasura
6,481
5,615
0
2,047
6,229
2,218
288
2,164
3,878
0
18,834
L
1,138
206
88
250
2,982
521
0
469
2,513
11,402
0
L
Artemis
KingCas95
Artemis
4,019
2,268
0
2,180
6,101
1,642
0
477
5,624
0
31,477
W
Ymir
2,119
805
0
1,166
4,315
2,787
52
1,212
3,029
16,418
0
L
1,426
329
0
548
9,979
4,713
58
525
9,198
7,276
0
W
3,978
2,447
0
733
5,637
1,386
988
343
5,294
0
22,680
L
Fenrir
bassnet20
Fenrir
2,138
656
0
1,697
6,895
1,907
294
239
6,616
0
27,318
W
Bellona
wagner_boss
Bellona
1,150
343
0
685
3,404
2,744
110
0
3,404
5,749
15,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,506
Gold Earned
26,356
166
Minions Killed
166
0
Camps Cleared
0
1,009,055
Distance Traveled
834,966
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,587
508
22
2
0
185,358
0
W
Fenrir
4,921
447
16
1
0
199,679
1
W
Bakasura
7,057
642
44
4
0
196,672
0
L
Ra
4,254
387
19
2
0
83,309
0
L
Artemis
5,936
540
55
5
0
201,407
1
W
Ymir
6,297
572
19
2
0
225,796
0
L
Ares
4,878
443
14
1
0
183,343
2
W
Medusa
5,726
521
41
4
0
194,292
0
L
Fenrir
5,701
518
56
5
0
181,549
3
W
Bellona
5,505
500
46
4
0
192,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role