Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Uhlnasis
Horus
Level 68
God Stats
1W - 4L
1,126 SR
Queue Stats
51W - 57L
1,460 Elo+
Solo
Bakasura
Bakasura
bunduslundus
Bakasura
Level 105
God Stats
2W - 0L
1,728 SR
Queue Stats
3W - 2L
1,515 Elo+
Solo
Set
Set
dELLUCI2002
Set
Level 65
God Stats
6W - 5L
1,527 SR
Queue Stats
172W - 165L
1,553 Elo+
Solo
Anubis
Anubis
grezgaming2406
Anubis
Level 78
God Stats
61W - 61L
1,517 SR
Queue Stats
484W - 537L
1,467 Elo+
Solo
Team Averages
Level 81
1,480 SR
1,499 Elo+

VS

Team Averages
Level 97
1,539 SR
1,478 Elo+
Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ketchupcalle
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 51L
1,499 Elo+
Solo
Freya
Freya
Supertobster
Freya
Level 96
God Stats
0W - 2L
1,828 SR
Queue Stats
44W - 36L
1,407 Elo+
Solo
Neith
Neith
jabokov
Neith
Level 88
God Stats
4W - 7L
1,468 SR
Queue Stats
430W - 503L
1,506 Elo+
Solo
Sylvanus
Sylvanus
sopeesfrinx
Sylvanus
Level 79
God Stats
0W - 3L
1,398 SR
Queue Stats
40W - 56L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
5 / 2 / 5
6,535
654
8,631
6,767
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Uhlnasis
Horus
9
1 / 2 / 12
5,879
588
2,030
7,653
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
bunduslundus
Bakasura
11
6 / 3 / 2
6,490
649
4,972
6,673
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 1 / 0
6,414
641
2,442
7,590
2,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 5
6,676
668
6,792
4,455
1,965
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 5 / 4
5,881
588
3,937
8,745
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Ketchupcalle
Chronos
9
0 / 5 / 3
5,128
513
2,365
5,354
1,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 1
5,999
600
5,508
6,493
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
jabokov
Neith
10
2 / 2 / 0
6,168
617
6,391
4,533
1,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
sopeesfrinx
Sylvanus
8
1 / 4 / 4
5,342
534
2,187
8,230
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
17
Kills
9
9
Deaths
17
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
5
3.75
L
Osiris
 
Osiris
2
5
4
0.8
L
Chronos
Ketchupcalle
Chronos
0
5
3
0.3
L
4
1
1
4.5
W
Horus
Uhlnasis
Horus
1
2
12
3.5
W
Bakasura
bunduslundus
Bakasura
6
3
2
2.33
W
2
1
0
2
W
3
1
5
5.5
L
Neith
jabokov
Neith
2
2
0
1
L
Sylvanus
sopeesfrinx
Sylvanus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,867
Damage
20,388
33,138
Taken
33,355
14,967
Mitigated
13,418
16,437
Healing
7,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,631
4,826
0
2,814
6,767
1,907
756
3,836
2,931
40,765
0
L
Osiris
 
Osiris
3,937
1,043
0
1,342
8,745
3,334
0
4,447
4,097
0
27,071
L
Chronos
Ketchupcalle
Chronos
2,365
1,373
0
230
5,354
1,375
0
2,624
2,500
29,055
0
L
5,508
1,539
0
2,806
6,493
1,818
0
3,143
3,325
25,311
0
W
Horus
Uhlnasis
Horus
2,030
1,035
1,309
2,103
7,653
6,067
108
3,707
3,912
0
9,325
W
Bakasura
bunduslundus
Bakasura
4,972
3,466
0
2,220
6,673
2,695
0
1,378
5,266
0
25,957
W
2,442
1,073
0
5,516
7,590
2,333
0
0
6,976
0
32,385
W
6,792
482
0
2,475
4,455
1,965
726
1,139
3,276
41,653
0
L
Neith
jabokov
Neith
6,391
3,064
0
1,624
4,533
1,986
0
0
4,503
0
33,208
L
Sylvanus
sopeesfrinx
Sylvanus
2,187
1,502
300
1,071
8,230
4,905
0
5,209
2,771
10,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,994
Gold Earned
28,518
324
Minions Killed
254
0
Camps Cleared
0
968,188
Distance Traveled
907,250
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,535
654
86
9
0
178,347
1
L
Osiris
5,881
588
60
6
0
188,616
0
L
Chronos
5,128
513
61
6
0
174,452
1
L
Freya
5,999
600
45
5
0
194,354
6
W
Horus
5,879
588
13
1
0
185,942
4
W
Bakasura
6,490
649
62
6
0
206,806
2
W
Set
6,414
641
78
8
0
218,599
2
W
Anubis
6,676
668
85
9
0
178,494
0
L
Neith
6,168
617
75
8
0
176,167
0
L
Sylvanus
5,342
534
13
1
0
173,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role