Player Matchup

Set
Set
DattBoss
Set
Level 29
God Stats
11W - 8L
1,577 SR
Queue Stats
129W - 139L
1,429 Elo+
Solo
Ymir
Ymir
IgnisISt
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,329 Elo+
Solo
Ra
Ra
MasterWije880
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,454 Elo+
Solo
Chiron
Chiron
NothinButWaffles
Chiron
Level 29
God Stats
14W - 11L
1,600 SR
Queue Stats
105W - 119L
1,427 Elo+
Solo
Bellona
Bellona
leonardosanloz
Bellona
Level 16
God Stats
1W - 3L
1,353 SR
Queue Stats
31W - 27L
1,477 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,423 Elo+

VS

Team Averages
Level 21
1,431 SR
1,460 Elo+
Achilles
Achilles
Bloodreina5524
Achilles
Level 14
God Stats
1W - 4L
1,292 SR
Queue Stats
11W - 10L
1,452 Elo+
Solo
Bacchus
Bacchus
G4_Franky_Tanky
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,443 Elo+
Solo
Sol
Sol
jaded-blockade7
Sol
Level 29
God Stats
7W - 13L
1,576 SR
Queue Stats
30W - 44L
1,509 Elo+
Solo
King Arthur
King Arthur
snug2
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
stawski
Pele
Level 22
God Stats
3W - 0L
1,287 SR
Queue Stats
59W - 76L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,297
430
2,129
6,137
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
4
0 / 5 / 0
3,907
391
1,136
7,638
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 4 / 0
4,126
413
1,763
4,089
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 4 / 0
4,563
456
2,435
5,853
1,534
4
0 / 0 / 0
3,865
387
756
2,382
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 0 / 0
5,929
593
5,124
4,572
2,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 0 / 5
5,271
527
2,171
4,078
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
5 / 0 / 1
6,134
613
2,783
4,288
968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
snug2
King Arthur
10
4 / 0 / 1
5,785
579
3,216
5,067
1,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
stawski
Pele
10
4 / 0 / 1
5,825
583
4,318
6,058
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
16
16
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
0
0
3
L
0
3
0
0
W
0
0
5
2.5
L
Ymir
0
5
0
0
L
0
4
0
0
L
0
4
0
0
W
5
0
1
5.5
L
0
0
0
0
W
King Arthur
snug2
King Arthur
4
0
1
4.5
W
Pele
stawski
Pele
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,219
Damage
17,612
26,099
Taken
24,063
7,950
Mitigated
8,959
3,649
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,124
2,224
0
1,408
4,572
2,127
460
769
3,803
0
32,093
L
2,129
436
0
1,246
6,137
1,657
0
898
5,199
0
15,740
W
2,171
235
0
1,248
4,078
2,588
0
112
3,966
12,127
0
L
Ymir
1,136
703
0
36
7,638
2,975
0
955
6,466
8,121
0
L
1,763
328
64
23
4,089
799
0
0
4,049
12,176
0
L
2,435
341
35
1,246
5,853
1,534
0
3,101
2,747
0
21,866
W
2,783
1,177
0
2,700
4,288
968
1,110
0
4,288
35,224
0
L
756
158
0
999
2,382
985
0
0
2,206
0
8,801
W
King Arthur
snug2
King Arthur
3,216
290
0
913
5,067
1,732
122
1,067
3,778
0
25,340
W
Pele
stawski
Pele
4,318
1,330
0
2,755
6,058
1,544
0
633
5,329
0
30,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,758
Gold Earned
28,944
132
Minions Killed
269
0
Camps Cleared
0
762,027
Distance Traveled
972,848
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,929
593
74
7
0
208,377
0
L
Set
4,297
430
30
3
0
179,838
1
W
Bacchus
5,271
527
13
1
0
178,811
2
L
Ymir
3,907
391
12
1
0
171,107
0
L
Ra
4,126
413
25
3
0
152,183
0
L
Chiron
4,563
456
45
5
0
185,369
0
W
Sol
6,134
613
77
8
0
179,340
2
L
Bellona
3,865
387
20
2
0
73,530
0
W
King Arthur
5,785
579
43
4
0
190,053
0
W
Pele
5,825
583
62
6
0
216,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role