Player Matchup

Thanatos
Thanatos
GG_Breezi
Thanatos
Level 84
God Stats
1W - 2L
1,331 SR
Queue Stats
256W - 270L
1,473 Elo+
Party 1
Cabrakan
Cabrakan
Vybx-z
Cabrakan
Level 66
God Stats
8W - 5L
1,619 SR
Queue Stats
92W - 92L
1,470 Elo+
Party 1
Merlin
Merlin
sharklug
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 155L
1,404 Elo+
Party 1
Team Averages
Level 71
1,483 SR
1,449 Elo+

VS

Team Averages
Level 85
1,600 SR
1,434 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Grey_Tails
Achilles
Level 88
God Stats
37W - 39L
1,532 SR
Queue Stats
226W - 236L
1,412 Elo+
Party 2
Bastet
Bastet
soggy_bacon_
Bastet
Level 100
God Stats
1W - 1L
1,768 SR
Queue Stats
137W - 164L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GG_Breezi
Thanatos
15
12 / 3 / 2
10,077
840
11,916
9,724
4,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
Vybx-z
Cabrakan
12
1 / 4 / 12
9,041
753
5,411
10,680
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
sharklug
Merlin
12
1 / 4 / 13
8,335
695
5,845
6,027
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
6 / 3 / 3
8,927
744
6,088
9,824
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Grey_Tails
Achilles
12
4 / 7 / 4
8,189
682
7,759
12,952
9,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
12
1 / 4 / 9
8,010
668
7,965
8,188
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
14
Kills
11
11
Deaths
14
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
6
3
3
2.5
W
Thanatos
GG_Breezi
Thanatos
12
3
2
4.33
L
Achilles
Grey_Tails
Achilles
4
7
4
0.86
W
Cabrakan
Vybx-z
Cabrakan
1
4
12
1.75
W
Merlin
sharklug
Merlin
1
4
13
1.88
L
Bastet
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,172
Damage
21,812
26,431
Taken
30,964
14,442
Mitigated
17,297
11,914
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,088
1,497
0
2,096
9,824
4,572
0
3,155
6,058
24,726
3,206
W
Thanatos
GG_Breezi
Thanatos
11,916
3,951
29
9,152
9,724
4,324
0
3,384
6,197
0
30,445
L
Achilles
Grey_Tails
Achilles
7,759
2,311
0
1,308
12,952
9,853
0
4,687
7,657
0
22,719
W
Cabrakan
Vybx-z
Cabrakan
5,411
838
280
1,767
10,680
8,435
0
1,078
9,255
12,511
0
W
Merlin
sharklug
Merlin
5,845
1,083
224
462
6,027
1,683
196
1,586
4,300
23,098
0
L
Bastet
7,965
1,505
0
1,202
8,188
2,872
0
3,109
4,728
0
17,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
25,126
125
Minions Killed
112
5
Camps Cleared
6
624,992
Distance Traveled
662,879
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,927
744
47
4
6
228,920
3
W
Thanatos
10,077
840
52
4
3
237,165
2
L
Achilles
8,189
682
41
3
0
206,995
2
W
Cabrakan
9,041
753
19
2
1
185,741
2
W
Merlin
8,335
695
54
5
1
202,086
1
L
Bastet
8,010
668
24
2
0
226,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role