Player Matchup

Sun Wukong
Sun Wukong
BacOn_bAnnAna
Sun Wukong
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
DarkKniightt03
Loki
Level 101
God Stats
2W - 5L
1,562 SR
Queue Stats
14W - 40L
1,284 Elo+
Party 2
Chang'e
Chang'e
JinSoul1298
Chang'e
Level 26
God Stats
13W - 8L
1,607 SR
Queue Stats
72W - 49L
1,615 Elo+
Solo
Chaac
Chaac
Titanorius
Chaac
Level 8
God Stats
4W - 8L
1,465 SR
Queue Stats
8W - 18L
1,454 Elo+
Party 2
Scylla
Scylla
timmer908
Scylla
Level 25
God Stats
7W - 9L
1,530 SR
Queue Stats
17W - 23L
1,348 Elo+
Solo
Team Averages
Level 37
1,533 SR
1,440 Elo+

VS

Team Averages
Level 30
1,538 SR
1,539 Elo+
Achilles
Achilles
ImGilfHunter69
Achilles
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 59L
1,709 Elo+
Party 1
Thor
Thor
Mulltonne300
Thor
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
PAVERITO68
Skadi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Stoned-Im-Wald
Cthulhu
Level 7
God Stats
5W - 3L
1,863 SR
Queue Stats
59W - 62L
1,709 Elo+
Party 1
Sol
Sol
Stuckdreck1202
Sol
Level 61
God Stats
1W - 0L
1,330 SR
Queue Stats
10W - 21L
1,279 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BacOn_bAnnAna
Sun Wukong
7
0 / 7 / 0
5,576
328
537
8,766
3,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 10 / 1
8,283
487
9,232
13,401
4,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
JinSoul1298
Chang'e
4
1 / 3 / 0
5,204
306
1,218
2,660
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
2 / 4 / 3
8,343
491
5,696
12,037
6,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
timmer908
Scylla
9
0 / 6 / 4
6,123
360
7,060
8,386
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
6 / 0 / 2
10,094
594
7,672
7,112
10,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 3 / 3
10,652
627
4,420
11,947
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Skadi
14
8 / 3 / 3
8,999
529
5,302
8,571
2,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 12
8,258
486
4,660
10,976
9,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
10 / 1 / 6
9,977
587
10,952
10,070
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
8
Kills
30
30
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BacOn_bAnnAna
Sun Wukong
0
7
0
0
L
5
10
1
0.55
W
Achilles
6
0
2
7
L
Chang'e
JinSoul1298
Chang'e
1
3
0
0.33
W
4
3
3
1.83
W
Skadi
8
3
3
3.17
W
2
2
12
4
W
10
1
6
13
L
Chaac
2
4
3
0.88
L
Scylla
timmer908
Scylla
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
33,006
45,250
Taken
48,676
16,771
Mitigated
30,764
5,715
Healing
13,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BacOn_bAnnAna
Sun Wukong
537
0
0
265
8,766
3,310
113
3,077
5,620
0
12,247
L
9,232
2,583
95
1,140
13,401
4,318
0
4,192
9,024
0
41,733
W
Achilles
7,672
2,274
0
717
7,112
10,121
2,217
52
7,060
9,154
53,899
L
Chang'e
JinSoul1298
Chang'e
1,218
288
0
412
2,660
695
0
1,337
1,323
5,537
0
W
4,420
169
0
3,746
11,947
4,628
655
1,363
10,460
0
80,967
W
Skadi
5,302
2,687
0
2,000
8,571
2,653
7,075
1,440
6,985
0
51,093
W
4,660
305
430
469
10,976
9,859
1,560
1,669
9,031
16,790
0
W
10,952
3,337
232
5,899
10,070
3,503
1,104
2,838
6,862
50,634
4,344
L
Chaac
5,696
337
0
3,397
12,037
6,061
0
2,429
9,399
0
30,732
L
Scylla
timmer908
Scylla
7,060
611
0
406
8,386
2,387
0
3,746
4,466
22,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,529
Gold Earned
47,980
167
Minions Killed
476
0
Camps Cleared
0
1,069,604
Distance Traveled
1,542,370
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,576
328
26
2
0
244,904
3
L
Loki
8,283
487
56
3
0
258,296
0
W
Achilles
10,094
594
111
7
0
271,033
1
L
Chang'e
5,204
306
11
1
0
65,807
0
W
Thor
10,652
627
166
10
0
354,452
3
W
Skadi
8,999
529
87
5
0
285,989
2
W
Cthulhu
8,258
486
27
2
0
290,266
0
W
Sol
9,977
587
85
5
0
340,630
2
L
Chaac
8,343
491
53
3
0
299,512
0
L
Scylla
6,123
360
21
1
0
201,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role