Player Matchup

Anubis
Anubis
YoungVlone
Anubis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,452 Elo+
Party 1
Bacchus
Bacchus
tbhisuck
Bacchus
Level 24
God Stats
1W - 10L
1,265 SR
Queue Stats
9W - 42L
1,066 Elo+
Party 1
Da Ji
Da Ji
xMaiBigKohlx
Da Ji
Level 24
God Stats
0W - 10L
1,218 SR
Queue Stats
30W - 53L
1,335 Elo+
Party 1
Team Averages
Level 38
1,328 SR
1,285 Elo+

VS

Team Averages
Level 106
1,472 SR
1,495 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FlowenSamoan
Danzaburou
Level 148
God Stats
2W - 5L
1,274 SR
Queue Stats
41W - 42L
1,526 Elo+
Party 2
Nike
Nike
SandMagician5
Nike
Level 14
God Stats
10W - 6L
1,644 SR
Queue Stats
12W - 13L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
YoungVlone
Anubis
12
3 / 5 / 1
8,476
706
4,333
13,948
6,175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
tbhisuck
Bacchus
11
1 / 5 / 4
7,799
650
3,437
11,749
9,547
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 8 / 3
7,348
612
5,861
14,962
6,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
8 / 1 / 9
9,948
829
16,816
5,794
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
FlowenSamoan
Danzaburou
15
8 / 0 / 7
10,420
868
11,008
5,626
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 11
8,763
730
6,837
12,271
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
18
18
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
8
1
9
12.5
W
Danzaburou
FlowenSamoan
Danzaburou
8
0
7
11.5
W
2
4
11
1.88
L
Anubis
YoungVlone
Anubis
3
5
1
0.7
L
Bacchus
tbhisuck
Bacchus
1
5
4
0.6
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,631
Damage
34,661
40,659
Taken
23,691
21,824
Mitigated
13,823
4,112
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
16,816
815
0
3,396
5,794
2,107
301
2,963
2,831
40,859
0
W
Danzaburou
FlowenSamoan
Danzaburou
11,008
3,662
0
2,363
5,626
2,001
1,674
2,503
3,123
0
46,588
W
6,837
853
0
1,816
12,271
9,715
281
2,821
9,316
1,075
17,285
L
Anubis
YoungVlone
Anubis
4,333
57
0
1,774
13,948
6,175
84
6,270
7,066
23,365
0
L
Bacchus
tbhisuck
Bacchus
3,437
47
303
853
11,749
9,547
0
4,258
7,114
14,677
0
L
5,861
1,183
20
1,162
14,962
6,102
0
5,874
8,488
0
17,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,623
Gold Earned
29,131
104
Minions Killed
139
1
Camps Cleared
9
601,862
Distance Traveled
713,103
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,948
829
55
5
4
248,978
5
W
Danzaburou
10,420
868
63
5
3
233,185
3
W
Nike
8,763
730
21
2
2
230,940
0
L
Anubis
8,476
706
45
4
1
191,563
0
L
Bacchus
7,799
650
28
2
0
226,321
2
L
Da Ji
7,348
612
31
3
0
183,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role