Player Matchup

Osiris
Osiris
Amzeri-29
Osiris
Level 160
God Stats
9W - 1L
1,733 SR
Queue Stats
1,077W - 928L
1,604 Elo+
Party 2
Bastet
Bastet
assassina457
Bastet
Level 154
God Stats
7W - 3L
1,775 SR
Queue Stats
600W - 407L
1,652 Elo+
Party 2
Ganesha
Ganesha
kiritoDazsaka
Ganesha
Level 160
God Stats
6W - 2L
1,763 SR
Queue Stats
498W - 329L
1,522 Elo+
Party 2
Raijin
Raijin
ll_kayen_ll
Raijin
Level 105
God Stats
13W - 3L
1,606 SR
Queue Stats
236W - 219L
1,452 Elo+
Party 2
Izanami
Izanami
ouloulou_38
Izanami
Level 157
God Stats
6W - 1L
1,828 SR
Queue Stats
764W - 560L
1,636 Elo+
Party 2
Team Averages
Level 147
1,741 SR
1,573 Elo+

VS

Team Averages
Level 129
1,659 SR
1,510 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DucohJr
Achilles
Level 157
God Stats
23W - 21L
1,696 SR
Queue Stats
1,726W - 972L
1,709 Elo+
Party 1
Nox
Nox
ItsaMeSteve1883
Nox
Level 147
God Stats
3W - 1L
1,852 SR
Queue Stats
365W - 353L
1,491 Elo+
Solo
Ullr
Ullr
Nathani3l
Ullr
Level 141
God Stats
2W - 1L
1,773 SR
Queue Stats
75W - 75L
1,500 Elo+
Solo
Ymir
Ymir
TheBrokingOne
Ymir
Level 42
God Stats
10W - 11L
1,471 SR
Queue Stats
131W - 170L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Amzeri-29
Osiris
13
3 / 1 / 2
8,026
573
7,370
12,458
9,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bastet
12
4 / 2 / 4
7,458
533
5,621
10,564
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
12
0 / 1 / 9
7,708
551
2,520
6,737
5,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
13
4 / 2 / 1
7,803
557
3,587
3,850
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
ouloulou_38
Izanami
16
11 / 1 / 1
9,898
707
11,439
8,927
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 4 / 2
8,081
577
8,971
8,778
5,956
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
DucohJr
Achilles
12
3 / 5 / 1
7,570
541
6,907
11,219
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 1
7,427
531
4,668
7,767
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
5
0 / 5 / 0
4,965
355
1,522
5,028
474
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 5 / 2
5,954
425
3,336
9,546
3,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
22
Kills
7
7
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
2
0.75
W
Osiris
Amzeri-29
Osiris
3
1
2
4
L
Achilles
DucohJr
Achilles
3
5
1
0.7
L
2
3
1
0.83
L
Ullr
0
5
0
0
L
0
5
2
0.2
W
Bastet
4
2
4
3
W
Ganesha
0
1
9
4.5
W
Raijin
4
2
1
2.25
W
Izanami
ouloulou_38
Izanami
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,537
Damage
25,404
42,536
Taken
42,338
22,625
Mitigated
16,106
16,169
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,971
4,432
0
2,125
8,778
5,956
0
1,141
7,637
3,240
37,062
W
Osiris
Amzeri-29
Osiris
7,370
2,203
0
6,029
12,458
9,350
104
220
12,238
8,781
31,796
L
Achilles
DucohJr
Achilles
6,907
3,102
0
3,415
11,219
3,936
0
1,588
9,591
0
50,705
L
4,668
0
0
1,652
7,767
2,120
0
2,446
5,057
47,962
0
L
Ullr
1,522
769
0
370
5,028
474
0
230
4,798
0
11,922
L
3,336
0
217
1,940
9,546
3,620
0
2,018
7,412
24,284
0
W
Bastet
5,621
1,692
0
4,148
10,564
3,070
62
1,876
8,568
0
29,987
W
Ganesha
2,520
175
0
1,859
6,737
5,364
0
2,161
4,259
20,075
0
W
Raijin
3,587
178
0
180
3,850
1,682
0
1,032
2,707
43,632
0
W
Izanami
ouloulou_38
Izanami
11,439
7,542
0
3,953
8,927
3,159
1,966
2,309
6,338
0
84,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,893
Gold Earned
33,997
434
Minions Killed
328
0
Camps Cleared
0
1,404,369
Distance Traveled
1,250,338
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,081
577
67
5
0
284,965
3
W
Osiris
8,026
573
80
6
0
276,358
2
L
Achilles
7,570
541
106
8
0
282,648
5
L
Nox
7,427
531
98
7
0
274,632
5
L
Ullr
4,965
355
18
1
0
136,952
1
L
Ymir
5,954
425
39
3
0
271,141
3
W
Bastet
7,458
533
62
4
0
303,980
4
W
Ganesha
7,708
551
14
1
0
288,947
8
W
Raijin
7,803
557
116
8
0
279,668
4
W
Izanami
9,898
707
162
12
0
255,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role