Player Matchup

Hel
Hel
LovesHate88
Hel
Level 7
God Stats
0W - 1L
1,296 SR
Queue Stats
2W - 2L
1,700 Elo+
Solo
Gilgamesh
Gilgamesh
MoouthBreether
Gilgamesh
Level 14
God Stats
0W - 2L
1,352 SR
Queue Stats
16W - 14L
1,620 Elo+
Party 1
Danzaburou
Danzaburou
WaterburgerBob
Danzaburou
Level 29
God Stats
3W - 2L
1,724 SR
Queue Stats
88W - 74L
1,587 Elo+
Solo
Ares
Ares
caliber35
Ares
Level 23
God Stats
3W - 8L
1,139 SR
Queue Stats
53W - 59L
1,512 Elo+
Solo
Loki
Loki
touchy_priest_96
Loki
Level 22
God Stats
17W - 6L
1,677 SR
Queue Stats
39W - 27L
1,619 Elo+
Party 1
Team Averages
Level 19
1,438 SR
1,608 Elo+

VS

Team Averages
Level 24
1,547 SR
1,515 Elo+
Geb
Geb
 
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DeYoungBloods
Ravana
Level 28
God Stats
8W - 8L
1,522 SR
Queue Stats
115W - 152L
1,430 Elo+
Solo
Anubis
Anubis
GhostMode-Keeno
Anubis
Level 18
God Stats
11W - 6L
1,627 SR
Queue Stats
38W - 35L
1,614 Elo+
Solo
Cernunnos
Cernunnos
UndeadGoblin114
Cernunnos
Level 21
God Stats
1W - 0L
1,750 SR
Queue Stats
30W - 29L
1,440 Elo+
Solo
Bastet
Bastet
sliptis
Bastet
Level 28
God Stats
7W - 9L
1,334 SR
Queue Stats
172W - 159L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 20 / 2
7,235
315
4,307
23,700
8,935
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
MoouthBreether
Gilgamesh
15
1 / 8 / 2
9,272
403
5,228
19,219
15,190
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
WaterburgerBob
Danzaburou
19
3 / 4 / 1
12,108
526
12,384
22,933
7,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
9
1 / 8 / 2
8,543
371
7,158
26,404
17,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
7 / 6 / 1
13,265
577
12,349
19,054
6,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
5 / 0 / 13
12,036
523
11,840
20,613
29,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
3 / 3 / 7
13,295
578
7,227
10,304
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
12 / 2 / 13
13,574
590
20,697
15,322
8,553
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
UndeadGoblin114
Cernunnos
17
5 / 4 / 6
11,455
498
12,224
13,779
5,343
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
sliptis
Bastet
20
20 / 3 / 3
14,161
616
32,466
17,234
7,403
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
87
12
Kills
45
46
Deaths
12
8
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
0
13
11.5
W
3
3
7
2.17
W
12
2
13
9.25
L
0
20
2
0.05
L
Gilgamesh
MoouthBreether
Gilgamesh
1
8
2
0.25
W
Cernunnos
UndeadGoblin114
Cernunnos
5
4
6
2
L
Danzaburou
WaterburgerBob
Danzaburou
3
4
1
0.88
L
Ares
1
8
2
0.25
W
Bastet
sliptis
Bastet
20
3
3
7.17
L
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,426
Damage
84,454
111,310
Taken
77,252
56,196
Mitigated
54,977
24,084
Healing
31,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
11,840
2,838
349
6,352
20,613
29,237
551
3,448
16,265
31,106
0
W
7,227
2,230
0
3,476
10,304
4,441
0
1,266
9,038
0
110,350
W
20,697
863
0
9,895
15,322
8,553
1,583
2,150
13,172
110,382
0
L
4,307
1,579
33
632
23,700
8,935
172
10,052
13,648
12,574
0
L
Gilgamesh
MoouthBreether
Gilgamesh
5,228
413
0
1,571
19,219
15,190
362
3,585
15,634
8,065
33,921
W
Cernunnos
UndeadGoblin114
Cernunnos
12,224
4,852
0
4,593
13,779
5,343
2,649
2,161
11,618
0
82,716
L
Danzaburou
WaterburgerBob
Danzaburou
12,384
4,761
0
12,011
22,933
7,909
553
7,127
15,806
0
130,435
L
Ares
7,158
531
2,160
3,672
26,404
17,679
0
8,701
17,703
14,022
0
W
Bastet
sliptis
Bastet
32,466
11,494
0
7,053
17,234
7,403
5,199
3,939
13,295
0
95,755
L
12,349
2,568
0
4,005
19,054
6,483
2,280
3,072
15,982
0
102,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,423
Gold Earned
64,521
507
Minions Killed
596
0
Camps Cleared
0
1,885,268
Distance Traveled
2,241,322
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,036
523
33
1
0
438,143
12
W
Ravana
13,295
578
161
7
0
495,887
0
W
Anubis
13,574
590
152
7
0
399,317
5
L
Hel
7,235
315
16
1
0
285,352
1
L
Gilgamesh
9,272
403
79
3
0
365,981
0
W
Cernunnos
11,455
498
123
5
0
449,803
1
L
Danzaburou
12,108
526
200
9
0
382,271
8
L
Ares
8,543
371
14
1
0
405,613
0
W
Bastet
14,161
616
127
6
0
458,172
0
L
Loki
13,265
577
198
9
0
446,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role