Player Matchup

Sun Wukong
Sun Wukong
CxneyVII
Sun Wukong
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sobek
Sobek
EviilSnowM4N
Sobek
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,682 Elo+
Solo
Anhur
Anhur
Mantã
Anhur
Level 24
God Stats
6W - 7L
1,633 SR
Queue Stats
146W - 131L
1,625 Elo+
Solo
Izanami
Izanami
iSWEjOkE
Izanami
Level 29
God Stats
25W - 21L
1,495 SR
Queue Stats
30W - 32L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
kaylaaaaaaaaaa
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 3
Team Averages
Level 14
1,526 SR
1,478 Elo+

VS

Team Averages
Level 24
1,566 SR
1,481 Elo+
Yemoja
Yemoja
 
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AcesAndJokers
Hachiman
Level 27
God Stats
2W - 4L
1,474 SR
Queue Stats
60W - 76L
1,322 Elo+
Party 1
Olorun
Olorun
DoobysGong
Olorun
Level 18
God Stats
2W - 1L
1,762 SR
Queue Stats
32W - 24L
1,596 Elo+
Party 2
Sol
Sol
Wokezan
Sol
Level 16
God Stats
9W - 5L
1,594 SR
Queue Stats
11W - 6L
1,634 Elo+
Party 2
Bastet
Bastet
voperman328
Bastet
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
147W - 171L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CxneyVII
Sun Wukong
5
0 / 9 / 0
3,904
390
1,213
7,321
2,539
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

7
1 / 3 / 1
4,767
477
1,748
7,514
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Mantã
Anhur
9
1 / 2 / 1
4,948
495
3,781
5,248
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
iSWEjOkE
Izanami
8
1 / 3 / 0
4,936
494
3,075
6,757
1,921
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
kaylaaaaaaaaaa
Baron Samedi
7
0 / 7 / 0
4,618
462
728
5,142
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 1 / 2
5,044
504
598
3,532
1,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
AcesAndJokers
Hachiman
10
9 / 1 / 1
6,702
670
6,517
5,093
1,170
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
DoobysGong
Olorun
12
8 / 0 / 3
7,559
756
9,007
6,604
1,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
9
3 / 1 / 0
5,552
555
4,644
3,807
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
9
4 / 0 / 3
5,905
591
2,708
3,430
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
24
24
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
2
1
W
Hachiman
AcesAndJokers
Hachiman
9
1
1
9.5
L
Sun Wukong
CxneyVII
Sun Wukong
0
9
0
0
W
Olorun
DoobysGong
Olorun
8
0
3
9.5
L
1
3
1
0.5
L
Anhur
Mantã
Anhur
1
2
1
0.75
W
Sol
3
1
0
3
L
Izanami
iSWEjOkE
Izanami
1
3
0
0.33
L
Baron Samedi
kaylaaaaaaaaaa
Baron Samedi
0
7
0
0
W
Bastet
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,545
Damage
23,474
31,982
Taken
22,466
14,821
Mitigated
6,055
5,281
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
598
189
405
1,125
3,532
1,256
23
548
2,984
6,881
0
W
Hachiman
AcesAndJokers
Hachiman
6,517
3,330
0
1,498
5,093
1,170
1,089
0
5,093
0
30,161
L
Sun Wukong
CxneyVII
Sun Wukong
1,213
289
0
127
7,321
2,539
0
0
7,321
0
9,046
W
Olorun
DoobysGong
Olorun
9,007
5,332
0
4,102
6,604
1,944
996
1,407
5,083
45,576
0
L
1,748
354
0
2,074
7,514
6,928
0
4,687
2,827
6,963
0
L
Anhur
Mantã
Anhur
3,781
1,597
0
1,570
5,248
1,556
0
3,634
1,614
0
31,925
W
Sol
4,644
1,694
0
1,605
3,807
808
0
322
3,485
23,603
4,690
L
Izanami
iSWEjOkE
Izanami
3,075
1,863
0
1,510
6,757
1,921
0
1,445
5,312
0
23,415
L
Baron Samedi
kaylaaaaaaaaaa
Baron Samedi
728
142
0
0
5,142
1,877
64
3,705
1,437
13,953
0
W
Bastet
2,708
775
0
2,331
3,430
877
0
85
3,345
0
19,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,173
Gold Earned
30,762
164
Minions Killed
273
0
Camps Cleared
0
912,543
Distance Traveled
971,358
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,044
504
10
1
0
173,675
3
W
Hachiman
6,702
670
65
7
0
188,287
2
L
Sun Wukong
3,904
390
12
1
0
199,243
1
W
Olorun
7,559
756
89
9
0
199,494
2
L
Sobek
4,767
477
11
1
0
191,053
3
L
Anhur
4,948
495
56
6
0
175,556
3
W
Sol
5,552
555
61
6
0
190,945
2
L
Izanami
4,936
494
54
5
0
187,072
0
L
Baron Samedi
4,618
462
31
3
0
159,619
3
W
Bastet
5,905
591
48
5
0
218,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role