Player Matchup

Chaac
Chaac
Bellessar
Chaac
Level 146
God Stats
2W - 3L
1,150 SR
Queue Stats
210W - 185L
1,624 Elo+
Party 1
Izanami
Izanami
GEELOWW
Izanami
Level 81
God Stats
47W - 29L
1,638 SR
Queue Stats
105W - 75L
1,608 Elo+
Solo
Artio
Artio
Kingkrul21
Artio
Level 63
God Stats
2W - 2L
1,533 SR
Queue Stats
65W - 60L
1,550 Elo+
Solo
Scylla
Scylla
Narmacil3983
Scylla
Level 145
God Stats
16W - 14L
1,649 SR
Queue Stats
124W - 95L
1,607 Elo+
Party 1
Thanatos
Thanatos
Psythro
Thanatos
Level 125
God Stats
20W - 6L
1,834 SR
Queue Stats
192W - 126L
1,639 Elo+
Party 1
Team Averages
Level 112
1,561 SR
1,606 Elo+

VS

Team Averages
Level 104
1,648 SR
1,621 Elo+
Cliodhna
Cliodhna
DirtyyDish
Cliodhna
Level 127
God Stats
5W - 9L
1,539 SR
Queue Stats
217W - 174L
1,657 Elo+
Party 3
Ares
Ares
FireballCP69
Ares
Level 108
God Stats
3W - 2L
1,718 SR
Queue Stats
59W - 57L
1,610 Elo+
Party 2
Cupid
Cupid
FlyntTropics
Cupid
Level 146
God Stats
1W - 1L
1,752 SR
Queue Stats
110W - 100L
1,623 Elo+
Solo
Erlang Shen
Erlang Shen
Im very Loose
Erlang Shen
Level 51
God Stats
1W - 3L
1,599 SR
Queue Stats
133W - 107L
1,655 Elo+
Party 3
Sol
Sol
haroldagreat
Sol
Level 86
God Stats
3W - 4L
1,633 SR
Queue Stats
22W - 26L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bellessar
Chaac
16
3 / 4 / 3
9,869
548
10,651
20,521
17,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
GEELOWW
Izanami
17
4 / 3 / 7
10,860
603
15,109
11,738
4,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
14
2 / 3 / 6
9,206
511
4,489
21,793
9,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
16
3 / 2 / 3
9,929
552
7,463
9,443
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Thanatos
Psythro
Thanatos
15
6 / 7 / 4
9,825
546
13,482
15,434
6,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DirtyyDish
Cliodhna
16
10 / 4 / 3
10,418
579
10,340
13,697
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 9
8,498
472
8,124
15,624
13,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 5 / 3
9,548
530
6,132
11,460
3,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Erlang Shen
Im very Loose
Erlang Shen
17
2 / 3 / 2
10,217
568
12,377
15,220
11,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 4 / 3
9,712
540
12,503
14,829
6,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
18
Kills
19
19
Deaths
18
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bellessar
Chaac
3
4
3
1.13
L
Cliodhna
DirtyyDish
Cliodhna
10
4
3
2.88
L
1
2
9
2.75
L
3
5
3
0.9
W
Izanami
GEELOWW
Izanami
4
3
7
2.5
L
Erlang Shen
Im very Loose
Erlang Shen
2
3
2
1
W
Artio
2
3
6
1.67
W
Scylla
3
2
3
2.25
W
Thanatos
Psythro
Thanatos
6
7
4
1.14
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,194
Damage
49,476
78,929
Taken
70,830
41,438
Mitigated
40,452
39,351
Healing
23,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bellessar
Chaac
10,651
2,180
0
9,555
20,521
17,257
0
4,174
16,347
3,736
53,837
L
Cliodhna
DirtyyDish
Cliodhna
10,340
2,092
0
3,728
13,697
5,012
0
2,434
10,846
0
65,438
L
8,124
194
0
3,539
15,624
13,727
0
5,023
10,318
26,252
0
L
6,132
3,839
194
2,613
11,460
3,786
1,039
617
10,804
0
62,415
W
Izanami
GEELOWW
Izanami
15,109
10,489
0
3,707
11,738
4,347
2,559
2,740
8,998
0
96,867
L
Erlang Shen
Im very Loose
Erlang Shen
12,377
7,954
0
6,385
15,220
11,641
2,214
1,794
12,534
0
69,664
W
Artio
4,489
418
3,884
10,108
21,793
9,975
0
5,764
16,029
27,491
0
W
Scylla
7,463
677
0
930
9,443
3,148
466
3,259
6,184
60,479
0
W
Thanatos
Psythro
Thanatos
13,482
4,018
0
11,167
15,434
6,711
0
3,802
11,632
0
57,848
L
12,503
5,562
0
6,950
14,829
6,286
99
3,146
11,166
68,775
6,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,689
Gold Earned
48,393
515
Minions Killed
528
0
Camps Cleared
0
1,777,559
Distance Traveled
1,703,098
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,869
548
121
7
0
362,402
0
L
Cliodhna
10,418
579
109
6
0
357,837
3
L
Ares
8,498
472
26
1
0
353,932
10
L
Cupid
9,548
530
128
7
0
314,966
5
W
Izanami
10,860
603
168
9
0
334,424
6
L
Erlang Shen
10,217
568
138
8
0
345,311
6
W
Artio
9,206
511
21
1
0
375,192
4
W
Scylla
9,929
552
123
7
0
349,897
4
W
Thanatos
9,825
546
82
5
0
355,644
0
L
Sol
9,712
540
127
7
0
331,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role