Player Matchup

Gilgamesh
Gilgamesh
Aaronstone8494
Gilgamesh
Level 129
God Stats
14W - 14L
1,474 SR
Queue Stats
630W - 754L
1,351 Elo+
Solo
Merlin
Merlin
Eltmac1
Merlin
Level 59
God Stats
1W - 1L
1,534 SR
Queue Stats
104W - 118L
1,423 Elo+
Solo
Awilix
Awilix
Samuelsamii
Awilix
Level 103
God Stats
6W - 6L
1,475 SR
Queue Stats
450W - 413L
1,534 Elo+
Party 2
Izanami
Izanami
TSMSebas
Izanami
Level 101
God Stats
8W - 4L
1,578 SR
Queue Stats
458W - 407L
1,547 Elo+
Party 2
Bacchus
Bacchus
sicklymetal
Bacchus
Level 118
God Stats
3W - 4L
1,570 SR
Queue Stats
89W - 102L
1,319 Elo+
Solo
Team Averages
Level 102
1,526 SR
1,435 Elo+

VS

Team Averages
Level 96
1,467 SR
1,372 Elo+
Neith
Neith
GOH2
Neith
Level 61
God Stats
82W - 83L
1,481 SR
Queue Stats
181W - 246L
1,361 Elo+
Solo
Janus
Janus
NobleKnight__
Janus
Level 83
God Stats
1W - 5L
1,454 SR
Queue Stats
62W - 78L
1,373 Elo+
Solo
Susano
Susano
SPAWN OF REAPER
Susano
Level 129
God Stats
10W - 22L
1,281 SR
Queue Stats
1,222W - 1,618L
1,280 Elo+
Solo
Zeus
Zeus
dopaminefarmer
Zeus
Level 87
God Stats
5W - 3L
1,616 SR
Queue Stats
321W - 365L
1,421 Elo+
Party 1
Chaac
Chaac
xSavage El Reyx
Chaac
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aaronstone8494
Gilgamesh
17
3 / 5 / 2
10,189
566
10,145
13,559
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Eltmac1
Merlin
16
1 / 1 / 2
10,135
563
2,581
9,174
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
17
6 / 0 / 3
10,595
589
8,073
10,403
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
TSMSebas
Izanami
18
13 / 0 / 7
11,665
648
16,124
15,759
6,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
sicklymetal
Bacchus
16
6 / 3 / 13
11,043
614
7,072
18,592
21,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GOH2
Neith
10
0 / 10 / 0
6,417
357
3,879
12,068
2,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 8 / 0
6,973
387
7,432
10,837
1,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 2 / 2
9,160
509
5,925
11,048
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 4 / 0
8,031
446
7,156
9,906
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 6 / 2
9,001
500
9,359
18,548
18,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
29
Kills
9
9
Deaths
30
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aaronstone8494
Gilgamesh
3
5
2
0.8
W
Merlin
Eltmac1
Merlin
1
1
2
2
L
Neith
GOH2
Neith
0
10
0
0
L
2
8
0
0.25
L
4
2
2
2.5
W
Awilix
6
0
3
7.5
W
Izanami
TSMSebas
Izanami
13
0
7
16.5
L
0
4
0
0
W
Bacchus
sicklymetal
Bacchus
6
3
13
4.17
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
33,751
67,487
Taken
62,407
44,346
Mitigated
28,642
25,428
Healing
16,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aaronstone8494
Gilgamesh
10,145
4,040
0
2,503
13,559
9,072
1,780
0
13,559
0
54,909
W
Merlin
Eltmac1
Merlin
2,581
269
0
3,092
9,174
3,635
2,721
3,058
5,794
66,389
0
L
Neith
GOH2
Neith
3,879
1,618
290
1,559
12,068
2,047
0
3,376
8,692
0
23,929
L
7,432
264
379
595
10,837
1,491
279
1,870
8,967
30,618
0
L
5,925
1,415
0
4,375
11,048
4,557
0
1,741
9,307
0
50,745
W
Awilix
8,073
3,087
0
5,710
10,403
4,068
207
2,081
8,204
0
74,282
W
Izanami
TSMSebas
Izanami
16,124
10,592
0
5,762
15,759
6,411
2,056
3,988
11,751
0
120,594
L
7,156
890
0
3,039
9,906
2,426
661
2,043
7,863
54,704
0
W
Bacchus
sicklymetal
Bacchus
7,072
608
3,152
5,209
18,592
21,160
410
5,025
13,473
24,060
0
L
9,359
2,200
0
6,227
18,548
18,121
332
623
17,925
0
46,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
39,582
586
Minions Killed
376
0
Camps Cleared
0
1,662,668
Distance Traveled
1,521,871
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,189
566
106
6
0
286,824
1
W
Merlin
10,135
563
140
8
0
292,224
4
L
Neith
6,417
357
49
3
0
275,547
3
L
Janus
6,973
387
56
3
0
303,379
3
L
Susano
9,160
509
88
5
0
360,400
1
W
Awilix
10,595
589
122
7
0
401,607
2
W
Izanami
11,665
648
193
11
0
338,394
3
L
Zeus
8,031
446
102
6
0
298,062
3
W
Bacchus
11,043
614
25
1
0
343,619
1
L
Chaac
9,001
500
81
5
0
284,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role