Player Matchup

Sun Wukong
Sun Wukong
Goldenmidget15
Sun Wukong
Level 71
God Stats
2W - 4L
1,246 SR
Queue Stats
330W - 483L
1,337 Elo+
Solo
Anhur
Anhur
Grandpajoe2
Anhur
Level 28
God Stats
2W - 1L
1,122 SR
Queue Stats
40W - 50L
1,343 Elo+
Solo
Nemesis
Nemesis
supernoahj
Nemesis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,134 Elo+
Solo
Team Averages
Level 35
1,290 SR
1,271 Elo+

VS

Team Averages
Level 64
1,465 SR
1,270 Elo+
Baron Samedi
Baron Samedi
Colombiandog
Baron Samedi
Level 17
God Stats
1W - 5L
1,701 SR
Queue Stats
40W - 48L
1,278 Elo+
Party 1
King Arthur
King Arthur
ImperialBudderz
King Arthur
Level 148
God Stats
3W - 2L
1,544 SR
Queue Stats
106W - 115L
1,392 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SBG Haiku
Morgan Le Fay
Level 28
God Stats
5W - 12L
1,149 SR
Queue Stats
66W - 146L
1,139 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Goldenmidget15
Sun Wukong
20
16 / 3 / 12
16,917
769
17,746
24,010
20,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
16 / 3 / 11
16,700
759
28,312
23,675
9,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
supernoahj
Nemesis
14
0 / 12 / 16
12,564
571
9,171
32,295
23,086
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Colombiandog
Baron Samedi
15
7 / 12 / 7
13,873
631
14,010
19,487
8,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ImperialBudderz
King Arthur
18
7 / 9 / 8
15,034
683
26,087
28,932
27,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
SBG Haiku
Morgan Le Fay
16
4 / 11 / 9
13,378
608
18,611
17,831
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
42
32
Kills
18
18
Deaths
32
39
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Colombiandog
Baron Samedi
7
12
7
0.88
W
Sun Wukong
Goldenmidget15
Sun Wukong
16
3
12
7.33
W
16
3
11
7.17
L
King Arthur
ImperialBudderz
King Arthur
7
9
8
1.22
L
Morgan Le Fay
SBG Haiku
Morgan Le Fay
4
11
9
0.77
W
Nemesis
supernoahj
Nemesis
0
12
16
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,229
Damage
58,708
79,980
Taken
66,250
52,188
Mitigated
42,497
20,244
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Colombiandog
Baron Samedi
14,010
1,143
2,516
3,233
19,487
8,856
290
735
18,752
29,198
0
W
Sun Wukong
Goldenmidget15
Sun Wukong
17,746
3,588
0
8,266
24,010
20,066
1,747
9,254
13,857
0
74,655
W
28,312
18,128
0
6,294
23,675
9,036
1,798
10,946
11,782
0
76,829
L
King Arthur
ImperialBudderz
King Arthur
26,087
3,344
0
3,118
28,932
27,963
0
1,648
27,284
0
64,499
L
Morgan Le Fay
SBG Haiku
Morgan Le Fay
18,611
1,812
0
188
17,831
5,678
458
825
17,006
50,508
0
W
Nemesis
supernoahj
Nemesis
9,171
3,551
0
5,684
32,295
23,086
309
12,350
18,780
7,799
17,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,181
Gold Earned
42,285
220
Minions Killed
177
12
Camps Cleared
5
999,550
Distance Traveled
946,532
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,873
631
23
1
2
299,209
0
W
Sun Wukong
16,917
769
97
4
9
359,254
2
W
Anhur
16,700
759
102
5
3
370,741
2
L
King Arthur
15,034
683
77
4
3
368,430
3
L
Morgan Le Fay
13,378
608
77
4
0
278,893
0
W
Nemesis
12,564
571
21
1
0
269,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role