Player Matchup

Chaac
Chaac
Kinguru666
Chaac
Level 21
God Stats
8W - 4L
1,641 SR
Queue Stats
94W - 75L
1,498 Elo+
Solo
Neith
Neith
PinkyyDew
Neith
Level 20
God Stats
13W - 12L
1,539 SR
Queue Stats
72W - 65L
1,496 Elo+
Solo
Geb
Geb
Post Op Pride
Geb
Level 15
God Stats
1W - 1L
1,298 SR
Queue Stats
1W - 2L
1,192 Elo+
Solo
Merlin
Merlin
monsterj4m
Merlin
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 73L
1,514 Elo+
Solo
Da Ji
Da Ji
shadowcruiser13
Da Ji
Level 22
God Stats
4W - 1L
1,625 SR
Queue Stats
59W - 60L
1,412 Elo+
Solo
Team Averages
Level 17
1,521 SR
1,423 Elo+

VS

Team Averages
Level 27
1,528 SR
1,485 Elo+
Hades
Hades
BryanGamerYT
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Neith
Neith
Stirgard
Neith
Level 13
God Stats
20W - 28L
1,481 SR
Queue Stats
20W - 31L
1,417 Elo+
Solo
Hachiman
Hachiman
Techy 4 Soul
Hachiman
Level 103
God Stats
4W - 6L
1,479 SR
Queue Stats
106W - 107L
1,522 Elo+
Party 1
Osiris
Osiris
dnksnflkhtx
Osiris
Level 7
God Stats
1W - 1L
1,721 SR
Queue Stats
8W - 9L
1,421 Elo+
Solo
Guan Yu
Guan Yu
recklezz-vibez
Guan Yu
Level 6
God Stats
1W - 2L
1,462 SR
Queue Stats
7W - 4L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
4 / 0 / 23
14,923
1,066
27,138
18,943
19,377
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
PinkyyDew
Neith
20
17 / 1 / 18
17,862
1,276
47,265
17,536
6,645
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
0 / 8 / 19
13,414
958
9,891
22,229
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
monsterj4m
Merlin
20
4 / 5 / 23
14,368
1,026
24,339
14,778
4,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
16 / 7 / 15
15,664
1,119
25,327
15,790
5,875
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

101

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 16 / 9
13,755
983
17,989
35,438
22,222
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Stirgard
Neith
19
1 / 4 / 7
12,006
858
14,846
13,062
6,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Techy 4 Soul
Hachiman
20
6 / 6 / 10
14,670
1,048
25,684
29,606
13,755
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
19
0 / 6 / 10
12,250
875
3,375
22,944
18,719
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
8 / 9 / 8
14,032
1,002
21,562
39,565
58,608
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
65
41
Kills
21
21
Deaths
41
98
Assists
44
Player
Kills
Deaths
Assists
KDA
L
6
16
9
0.66
W
Chaac
4
0
23
15.5
W
Neith
PinkyyDew
Neith
17
1
18
26
W
0
8
19
1.19
L
Neith
Stirgard
Neith
1
4
7
1.13
L
Hachiman
Techy 4 Soul
Hachiman
6
6
10
1.83
L
Osiris
0
6
10
0.83
W
Merlin
monsterj4m
Merlin
4
5
23
3.1
L
8
9
8
1.33
W
16
7
15
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,960
Damage
83,456
89,276
Taken
140,615
46,864
Mitigated
119,941
18,271
Healing
21,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,989
4,466
338
5,536
35,438
22,222
0
7,372
27,409
35,877
0
W
Chaac
27,138
4,677
0
9,000
18,943
19,377
0
6,273
12,670
9,702
59,563
W
Neith
PinkyyDew
Neith
47,265
27,364
295
4,712
17,536
6,645
0
3,794
13,742
0
79,750
W
9,891
1,094
0
1,272
22,229
10,296
0
5,923
16,306
15,251
0
L
Neith
Stirgard
Neith
14,846
5,078
0
1,499
13,062
6,637
0
2,198
10,864
0
47,585
L
Hachiman
Techy 4 Soul
Hachiman
25,684
19,473
0
7,126
29,606
13,755
0
5,465
23,795
0
66,737
L
Osiris
3,375
751
0
70
22,944
18,719
0
9,431
13,100
0
16,465
W
Merlin
monsterj4m
Merlin
24,339
1,408
534
1,504
14,778
4,671
0
5,340
9,438
49,361
0
L
21,562
2,585
2,743
4,571
39,565
58,608
0
13,540
25,234
13,106
20,910
W
25,327
7,045
0
954
15,790
5,875
0
4,232
11,303
0
37,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,231
Gold Earned
66,713
270
Minions Killed
257
6
Camps Cleared
4
1,251,363
Distance Traveled
1,239,169
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
13,755
983
33
2
1
209,140
0
W
Chaac
14,923
1,066
106
8
1
284,419
0
W
Neith
17,862
1,276
57
4
2
235,453
1
W
Geb
13,414
958
17
1
0
238,869
0
L
Neith
12,006
858
69
5
0
220,788
0
L
Hachiman
14,670
1,048
105
8
0
238,977
0
L
Osiris
12,250
875
30
2
1
293,745
2
W
Merlin
14,368
1,026
67
5
1
259,971
0
L
Guan Yu
14,032
1,002
20
1
2
276,519
0
W
Da Ji
15,664
1,119
23
2
2
232,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role