Player Matchup

Tiamat
Tiamat
ATrueStory
Tiamat
Level 160
God Stats
7W - 7L
1,790 SR
Queue Stats
339W - 243L
1,713 Elo+
Party 1
Danzaburou
Danzaburou
AnhurPillar
Danzaburou
Level 25
God Stats
7W - 3L
1,698 SR
Queue Stats
84W - 53L
1,698 Elo+
Party 2
Ganesha
Ganesha
DanyFlag
Ganesha
Level 24
God Stats
7W - 0L
1,870 SR
Queue Stats
25W - 7L
1,745 Elo+
Party 1
Eset
Eset
notkovac
Eset
Level 118
God Stats
1W - 2L
1,556 SR
Queue Stats
105W - 72L
1,635 Elo+
Party 1
Bastet
Bastet
opooooopop
Bastet
Level 67
God Stats
6W - 4L
1,405 SR
Queue Stats
56W - 48L
1,591 Elo+
Party 2
Team Averages
Level 79
1,664 SR
1,676 Elo+

VS

Team Averages
Level 104
1,502 SR
1,563 Elo+
Thanatos
Thanatos
Khajex
Thanatos
Level 89
God Stats
28W - 15L
1,714 SR
Queue Stats
187W - 165L
1,554 Elo+
Party 3
Neith
Neith
OriginalDictator
Neith
Level 103
God Stats
2W - 5L
1,545 SR
Queue Stats
77W - 65L
1,559 Elo+
Party 3
Janus
Janus
Quentin550
Janus
Level 125
God Stats
1W - 4L
1,316 SR
Queue Stats
23W - 18L
1,553 Elo+
Solo
Geb
Geb
Stroyclim
Geb
Level 157
God Stats
10W - 11L
1,545 SR
Queue Stats
242W - 220L
1,580 Elo+
Party 3
Achilles
Achilles
VagClown
Achilles
Level 48
God Stats
1W - 2L
1,390 SR
Queue Stats
73W - 60L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ATrueStory
Tiamat
17
4 / 0 / 8
10,465
616
12,365
5,163
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
AnhurPillar
Danzaburou
18
7 / 1 / 5
11,087
652
13,819
9,622
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
DanyFlag
Ganesha
12
0 / 3 / 9
7,895
464
3,579
10,298
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
16
8 / 2 / 4
10,400
612
16,550
15,959
8,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
opooooopop
Bastet
14
6 / 2 / 6
8,732
514
7,906
10,684
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Khajex
Thanatos
12
2 / 7 / 4
7,468
439
9,539
15,290
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 2
8,180
481
6,981
9,300
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
13
1 / 4 / 1
7,540
444
3,054
11,404
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 5
6,607
389
4,063
17,381
13,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
VagClown
Achilles
13
0 / 7 / 2
7,350
432
3,637
18,015
16,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
25
Kills
7
8
Deaths
26
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ATrueStory
Tiamat
4
0
8
8
W
Danzaburou
AnhurPillar
Danzaburou
7
1
5
9.5
W
Ganesha
DanyFlag
Ganesha
0
3
9
1.5
L
Thanatos
Khajex
Thanatos
2
7
4
0.57
L
4
4
2
1.25
L
Janus
1
4
1
0.38
L
0
4
5
0.63
L
Achilles
VagClown
Achilles
0
7
2
0.14
W
Eset
8
2
4
5
W
Bastet
opooooopop
Bastet
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,219
Damage
27,274
51,726
Taken
71,390
25,809
Mitigated
41,366
27,448
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ATrueStory
Tiamat
12,365
1,449
57
3,475
5,163
3,224
270
1,683
3,480
95,233
0
W
Danzaburou
AnhurPillar
Danzaburou
13,819
8,658
0
6,360
9,622
3,781
1,547
1,521
8,101
0
96,857
W
Ganesha
DanyFlag
Ganesha
3,579
240
416
3,517
10,298
6,782
0
2,941
7,357
14,812
0
L
Thanatos
Khajex
Thanatos
9,539
3,381
0
9,683
15,290
6,242
0
6,806
8,394
0
54,881
L
6,981
3,717
0
2,682
9,300
1,767
68
1,313
7,975
0
52,133
L
Janus
3,054
0
72
1,865
11,404
2,746
0
3,985
7,214
52,248
0
L
4,063
521
0
2,185
17,381
13,749
0
8,309
8,775
20,760
0
L
Achilles
VagClown
Achilles
3,637
891
0
797
18,015
16,862
0
11,540
6,435
0
35,406
W
Eset
16,550
1,659
301
8,529
15,959
8,643
168
1,067
14,317
71,343
0
W
Bastet
opooooopop
Bastet
7,906
2,467
0
4,793
10,684
3,379
0
1,839
8,845
0
44,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,579
Gold Earned
37,145
564
Minions Killed
419
0
Camps Cleared
0
1,716,570
Distance Traveled
1,640,727
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,465
616
193
11
0
331,811
6
W
Danzaburou
11,087
652
170
10
0
320,623
6
W
Ganesha
7,895
464
2
0
0
354,126
2
L
Thanatos
7,468
439
88
5
0
354,761
6
L
Neith
8,180
481
102
6
0
280,131
6
L
Janus
7,540
444
137
8
0
343,379
4
L
Geb
6,607
389
25
1
0
365,444
2
L
Achilles
7,350
432
67
4
0
297,012
0
W
Eset
10,400
612
129
8
0
319,438
4
W
Bastet
8,732
514
70
4
0
390,572
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role