Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
SgtMonkeypants1
Danzaburou
Level 66
God Stats
41W - 26L
1,513 SR
Queue Stats
255W - 279L
1,367 Elo+
Solo
Geb
Geb
Tashin_ExE
Geb
Level 67
God Stats
4W - 2L
1,699 SR
Queue Stats
62W - 86L
1,345 Elo+
Party 1
Thoth
Thoth
VivaLaRevolt
Thoth
Level 44
God Stats
4W - 2L
1,650 SR
Queue Stats
6W - 11L
1,242 Elo+
Solo
Amaterasu
Amaterasu
knightwing762
Amaterasu
Level 62
God Stats
3W - 3L
1,183 SR
Queue Stats
82W - 106L
1,379 Elo+
Party 1
Team Averages
Level 76
1,509 SR
1,367 Elo+

VS

Team Averages
Level 97
1,449 SR
1,379 Elo+
Sylvanus
Sylvanus
Pig Hands
Sylvanus
Level 126
God Stats
48W - 44L
1,524 SR
Queue Stats
711W - 828L
1,390 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RubenYur
Ah Muzen Cab
Level 153
God Stats
9W - 16L
1,602 SR
Queue Stats
253W - 247L
1,403 Elo+
Solo
Chaac
Chaac
SheLuvChxppa
Chaac
Level 25
God Stats
7W - 11L
1,181 SR
Queue Stats
27W - 40L
1,315 Elo+
Party 2
Eset
Eset
kawaiipichuu123
Eset
Level 79
God Stats
3W - 2L
1,529 SR
Queue Stats
57W - 53L
1,387 Elo+
Solo
Ymir
Ymir
miggey32
Ymir
Level 102
God Stats
3W - 6L
1,408 SR
Queue Stats
278W - 305L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 0 / 0
3,529
706
505
3,120
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
SgtMonkeypants1
Danzaburou
5
1 / 1 / 0
3,492
698
2,334
2,452
506
Mace

Mace

+10
Physical Power

5
0 / 2 / 1
3,378
676
927
2,580
1,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
1 / 1 / 0
3,605
721
1,771
1,236
262
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amaterasu
knightwing762
Amaterasu
6
1 / 0 / 0
3,825
765
2,012
3,596
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Pig Hands
Sylvanus
6
1 / 0 / 2
3,609
722
2,057
3,589
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
RubenYur
Ah Muzen Cab
5
2 / 1 / 1
3,719
744
1,912
3,129
676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 0
3,072
614
1,477
2,428
639
Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,014
203
0
0
0
Ymir
6
0 / 1 / 1
3,523
705
120
2,982
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
3
4
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
0
0
L
Sylvanus
Pig Hands
Sylvanus
1
0
2
2
L
Ah Muzen Cab
RubenYur
Ah Muzen Cab
2
1
1
2.5
W
Danzaburou
SgtMonkeypants1
Danzaburou
1
1
0
1
L
0
1
0
0
W
0
2
1
0.25
W
1
1
0
1
L
0
0
0
0
W
Amaterasu
knightwing762
Amaterasu
1
0
0
1
L
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,549
Damage
5,566
12,984
Taken
12,128
4,488
Mitigated
3,509
5,359
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
505
235
0
1,750
3,120
677
0
68
3,052
0
13,161
L
Sylvanus
Pig Hands
Sylvanus
2,057
1,013
552
1,988
3,589
1,255
0
791
2,750
8,441
2,970
L
Ah Muzen Cab
RubenYur
Ah Muzen Cab
1,912
563
0
1,228
3,129
676
0
381
2,748
0
11,341
W
Danzaburou
SgtMonkeypants1
Danzaburou
2,334
1,414
0
845
2,452
506
0
630
1,822
0
13,315
L
1,477
386
0
585
2,428
639
0
317
2,111
0
6,409
W
927
137
0
436
2,580
1,212
0
931
1,649
4,206
0
W
1,771
0
0
397
1,236
262
248
182
1,054
11,334
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
knightwing762
Amaterasu
2,012
727
0
1,931
3,596
1,831
0
0
3,596
1,970
11,124
L
Ymir
120
0
0
1,226
2,982
939
0
1,192
1,504
9,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,829
Gold Earned
14,937
144
Minions Killed
81
0
Camps Cleared
0
513,641
Distance Traveled
411,809
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,529
706
43
9
0
120,947
2
L
Sylvanus
3,609
722
18
4
0
111,753
4
L
Ah Muzen Cab
3,719
744
22
4
0
83,874
0
W
Danzaburou
3,492
698
32
6
0
98,182
1
L
Chaac
3,072
614
9
2
0
111,291
0
W
Geb
3,378
676
11
2
0
104,769
0
W
Thoth
3,605
721
22
4
0
81,964
0
L
Eset
1,014
203
0
0
0
0
0
W
Amaterasu
3,825
765
36
7
0
107,779
1
L
Ymir
3,523
705
32
6
0
104,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role