Player Matchup

Da Ji
Da Ji
Danielbkz1
Da Ji
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,177 Elo+
Solo
Ymir
Ymir
Inarius666
Ymir
Level 7
God Stats
5W - 5L
1,526 SR
Queue Stats
11W - 11L
1,161 Elo+
Party 1
Heimdallr
Heimdallr
RockTre
Heimdallr
Level 21
God Stats
15W - 16L
1,520 SR
Queue Stats
27W - 27L
1,368 Elo+
Solo
Sol
Sol
STEV2001968
Sol
Level 123
God Stats
5W - 9L
1,512 SR
Queue Stats
319W - 342L
1,384 Elo+
Party 1
Scylla
Scylla
dfeet67
Scylla
Level 30
God Stats
6W - 7L
1,422 SR
Queue Stats
369W - 439L
1,315 Elo+
Solo
Team Averages
Level 38
1,496 SR
1,281 Elo+

VS

Team Averages
Level 13
1,526 SR
1,336 Elo+
Sun Wukong
Sun Wukong
Assai_Dart
Sun Wukong
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Athena
Athena
BlindAsian95
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,017 Elo+
Solo
Neith
Neith
Brxyden-FY
Neith
Level 17
God Stats
22W - 12L
1,659 SR
Queue Stats
33W - 29L
1,384 Elo+
Solo
Merlin
Merlin
Mellowking94
Merlin
Level 27
God Stats
1W - 2L
1,472 SR
Queue Stats
41W - 67L
1,281 Elo+
Solo
Cliodhna
Cliodhna
Virgil374
Cliodhna
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
2 / 3 / 0
6,394
426
1,059
7,439
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
2 / 3 / 6
7,417
494
1,450
10,339
7,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
RockTre
Heimdallr
13
8 / 2 / 2
8,519
568
10,412
10,465
3,741
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
6 / 2 / 5
8,265
551
11,078
11,461
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
dfeet67
Scylla
11
2 / 4 / 0
7,590
506
1,841
4,437
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Assai_Dart
Sun Wukong
12
8 / 2 / 3
8,040
536
9,197
12,342
7,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Athena
10
3 / 3 / 2
6,801
453
1,764
12,261
5,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
11
2 / 5 / 4
7,316
488
8,807
7,742
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
8
0 / 6 / 2
5,604
374
2,205
5,867
1,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
Virgil374
Cliodhna
7
1 / 6 / 0
5,586
372
4,575
8,041
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
20
Kills
14
14
Deaths
22
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Assai_Dart
Sun Wukong
8
2
3
4.75
L
Athena
3
3
2
1.33
L
Neith
2
5
4
0.8
W
Da Ji
2
3
0
0.67
W
2
3
6
1.67
L
Merlin
0
6
2
0.17
W
Heimdallr
RockTre
Heimdallr
8
2
2
4.5
W
6
2
5
4.25
L
Cliodhna
Virgil374
Cliodhna
1
6
0
0.17
W
Scylla
dfeet67
Scylla
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,840
Damage
26,548
44,141
Taken
46,253
19,370
Mitigated
19,527
14,065
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Assai_Dart
Sun Wukong
9,197
2,697
0
3,403
12,342
7,748
530
3,485
8,619
0
41,221
L
Athena
1,764
893
0
2,859
12,261
5,368
252
3,026
9,230
17,719
0
L
Neith
8,807
3,176
0
1,389
7,742
2,619
590
2,121
5,621
0
36,877
W
Da Ji
1,059
84
0
2,254
7,439
2,037
0
131
7,308
0
24,884
W
1,450
294
0
1,015
10,339
7,940
373
622
9,717
7,600
0
L
Merlin
2,205
144
0
29
5,867
1,739
0
2,077
3,790
19,302
0
W
Heimdallr
RockTre
Heimdallr
10,412
7,083
0
4,541
10,465
3,741
1,524
1,308
9,157
0
39,411
W
11,078
3,568
0
6,000
11,461
4,582
4,882
1,744
9,587
47,595
3,712
L
Cliodhna
Virgil374
Cliodhna
4,575
309
0
1,130
8,041
2,053
0
2,385
5,614
0
19,728
W
Scylla
dfeet67
Scylla
1,841
102
0
255
4,437
1,070
152
34
4,403
22,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,185
Gold Earned
33,347
253
Minions Killed
257
0
Camps Cleared
0
1,277,866
Distance Traveled
1,288,407
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,040
536
82
5
0
294,764
1
L
Athena
6,801
453
40
3
0
281,430
0
L
Neith
7,316
488
58
4
0
291,106
1
W
Da Ji
6,394
426
38
3
0
260,777
0
W
Ymir
7,417
494
21
1
0
269,761
2
L
Merlin
5,604
374
36
2
0
161,077
1
W
Heimdallr
8,519
568
62
4
0
252,971
0
W
Sol
8,265
551
81
5
0
270,266
1
L
Cliodhna
5,586
372
41
3
0
260,030
0
W
Scylla
7,590
506
51
3
0
224,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role