Player Matchup

Fafnir
Fafnir
PACIFIER3914
Fafnir
Level 160
God Stats
4W - 1L
1,491 SR
Queue Stats
144W - 95L
1,595 Elo+
Party 2
Artemis
Artemis
SoOdokemono
Artemis
Level 29
God Stats
7W - 5L
1,605 SR
Queue Stats
157W - 141L
1,582 Elo+
Party 2
Raijin
Raijin
sloppypuddin
Raijin
Level 156
God Stats
9W - 11L
1,489 SR
Queue Stats
320W - 233L
1,665 Elo+
Party 2
Team Averages
Level 115
1,529 SR
1,614 Elo+

VS

Team Averages
Level 27
1,519 SR
1,406 Elo+
Cthulhu
Cthulhu
I RedRaven I596
Cthulhu
Level 8
God Stats
2W - 8L
1,385 SR
Queue Stats
9W - 15L
1,415 Elo+
Solo
Medusa
Medusa
hiltlautaro805
Medusa
Level 67
God Stats
31W - 29L
1,518 SR
Queue Stats
104W - 117L
1,382 Elo+
Party 1
Olorun
Olorun
rendija_costosa
Olorun
Level 7
God Stats
4W - 3L
1,654 SR
Queue Stats
9W - 11L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 0 / 17
8,097
810
4,106
7,546
6,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
SoOdokemono
Artemis
13
10 / 2 / 8
9,161
916
14,150
8,395
3,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
13
9 / 2 / 8
8,921
892
11,440
6,539
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
6,107
611
2,186
11,303
9,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 5 / 2
6,336
634
3,919
9,727
2,432
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 6 / 1
7,397
740
5,027
12,149
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
20
Kills
3
4
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Fafnir
1
0
17
9.5
W
Artemis
SoOdokemono
Artemis
10
2
8
7
L
1
5
2
0.4
L
2
6
1
0.42
W
Raijin
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,696
Damage
11,132
22,480
Taken
33,179
12,317
Mitigated
15,753
4,163
Healing
3,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,186
0
0
368
11,303
9,321
0
4,481
6,822
7,757
0
W
Fafnir
4,106
831
1
1,380
7,546
6,770
503
1,112
6,360
9,667
0
W
Artemis
SoOdokemono
Artemis
14,150
8,433
0
2,262
8,395
3,093
1,434
2,932
5,295
0
28,101
L
3,919
2,010
0
245
9,727
2,432
0
4,230
5,497
0
10,969
L
5,027
1,849
326
2,492
12,149
4,000
0
7,118
5,031
22,944
2,808
W
Raijin
11,440
890
0
520
6,539
2,454
421
2,602
3,773
44,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
19,840
118
Minions Killed
81
7
Camps Cleared
2
553,187
Distance Traveled
409,874
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,107
611
11
1
0
121,843
0
W
Fafnir
8,097
810
10
1
0
178,608
1
W
Artemis
9,161
916
26
3
4
189,646
2
L
Medusa
6,336
634
18
2
0
151,894
0
L
Olorun
7,397
740
52
5
2
136,137
2
W
Raijin
8,921
892
82
8
3
184,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role