Player Matchup

Eset
Eset
 
Eset
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Arnoldo7
Set
Level 42
God Stats
3W - 5L
1,321 SR
Queue Stats
88W - 81L
1,509 Elo+
Party 3
Geb
Geb
GeniusMask
Geb
Level 100
God Stats
0W - 1L
1,146 SR
Queue Stats
85W - 59L
1,517 Elo+
Party 3
King Arthur
King Arthur
SweetunicornLALO
King Arthur
Level 45
God Stats
22W - 34L
1,358 SR
Queue Stats
210W - 255L
1,326 Elo+
Party 1
Jing Wei
Jing Wei
infini0_0
Jing Wei
Level 13
God Stats
6W - 9L
1,529 SR
Queue Stats
52W - 64L
1,395 Elo+
Party 1
Team Averages
Level 64
1,371 SR
1,450 Elo+

VS

Team Averages
Level 74
1,338 SR
1,429 Elo+
Nemesis
Nemesis
Khulil
Nemesis
Level 90
God Stats
3W - 4L
1,405 SR
Queue Stats
148W - 161L
1,496 Elo+
Party 2
Skadi
Skadi
Kxeja
Skadi
Level 105
God Stats
3W - 2L
1,489 SR
Queue Stats
139W - 148L
1,472 Elo+
Party 2
Yemoja
Yemoja
Raging Toxin
Yemoja
Level 29
God Stats
4W - 8L
1,112 SR
Queue Stats
188W - 212L
1,348 Elo+
Party 2
Raijin
Raijin
ThisFooWheezy
Raijin
Level 43
God Stats
1W - 2L
1,186 SR
Queue Stats
167W - 164L
1,330 Elo+
Solo
Chaac
Chaac
Wtue
Chaac
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 187L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 0 / 1
6,218
622
2,063
3,431
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 2 / 0
6,235
624
3,515
7,431
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 0
4,270
427
2,138
6,844
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
SweetunicornLALO
King Arthur
7
0 / 6 / 0
4,272
427
1,177
6,463
3,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
infini0_0
Jing Wei
8
0 / 4 / 2
5,060
506
1,176
5,594
801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Khulil
Nemesis
9
2 / 0 / 5
5,631
563
2,058
4,520
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Kxeja
Skadi
10
8 / 1 / 1
6,124
612
8,163
5,228
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
8
0 / 1 / 7
5,472
547
2,505
3,824
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 2 / 0
4,884
488
2,604
4,230
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Wtue
Chaac
11
5 / 0 / 1
6,544
654
4,722
5,028
3,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
15
15
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
0
1
1.5
L
3
2
0
1.5
L
0
3
0
0
W
Nemesis
Khulil
Nemesis
2
0
5
4.5
W
Skadi
Kxeja
Skadi
8
1
1
8.5
W
Yemoja
0
1
7
3.5
L
King Arthur
SweetunicornLALO
King Arthur
0
6
0
0
W
0
2
0
0
W
Chaac
Wtue
Chaac
5
0
1
5.5
L
Jing Wei
infini0_0
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,069
Damage
20,052
29,763
Taken
22,830
8,973
Mitigated
9,604
6,455
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,063
258
0
1,492
3,431
1,167
32
2,012
1,005
35,174
0
L
3,515
1,390
0
3,271
7,431
1,923
0
831
6,544
0
31,696
L
2,138
66
0
1,087
6,844
1,982
0
1,226
5,618
9,349
0
W
Nemesis
Khulil
Nemesis
2,058
259
0
2,844
4,520
1,217
0
395
4,091
0
24,607
W
Skadi
Kxeja
Skadi
8,163
4,391
0
2,118
5,228
1,420
40
973
4,255
0
32,954
W
Yemoja
2,505
1,022
634
1,186
3,824
2,612
0
876
2,948
13,822
0
L
King Arthur
SweetunicornLALO
King Arthur
1,177
150
0
0
6,463
3,100
0
0
6,056
1,485
14,332
W
2,604
250
0
1,223
4,230
1,167
252
1,776
2,248
21,902
0
W
Chaac
Wtue
Chaac
4,722
956
0
2,787
5,028
3,188
946
205
4,823
0
32,425
L
Jing Wei
infini0_0
Jing Wei
1,176
990
0
605
5,594
801
0
570
5,024
0
14,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
28,655
232
Minions Killed
254
0
Camps Cleared
0
794,491
Distance Traveled
918,916
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,218
622
86
9
0
156,116
8
L
Set
6,235
624
64
6
0
188,770
0
L
Geb
4,270
427
14
1
0
131,716
0
W
Nemesis
5,631
563
61
6
0
230,618
2
W
Skadi
6,124
612
50
5
0
167,419
3
W
Yemoja
5,472
547
26
3
0
154,638
1
L
King Arthur
4,272
427
29
3
0
155,034
0
W
Raijin
4,884
488
47
5
0
158,934
3
W
Chaac
6,544
654
70
7
0
207,307
2
L
Jing Wei
5,060
506
39
4
0
162,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role