Player Matchup

Fenrir
Fenrir
Lowkey7085
Fenrir
Level 28
God Stats
4W - 8L
1,363 SR
Queue Stats
142W - 176L
1,401 Elo+
Solo
Zhong Kui
Zhong Kui
MGP4LIFE6
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,564 Elo+
Solo
Medusa
Medusa
RiSector
Medusa
Level 30
God Stats
8W - 10L
1,151 SR
Queue Stats
105W - 152L
1,361 Elo+
Solo
Awilix
Awilix
SlickCalf487565
Awilix
Level 27
God Stats
10W - 8L
1,490 SR
Queue Stats
51W - 44L
1,498 Elo+
Solo
Nu Wa
Nu Wa
ishyFishy_109
Nu Wa
Level 25
God Stats
1W - 2L
1,327 SR
Queue Stats
6W - 7L
1,422 Elo+
Solo
Team Averages
Level 28
1,366 SR
1,449 Elo+

VS

Team Averages
Level 43
1,406 SR
1,471 Elo+
Sol
Sol
TMGood
Sol
Level 29
God Stats
6W - 5L
1,427 SR
Queue Stats
176W - 140L
1,635 Elo+
Party 1
Chang'e
Chang'e
TormentedM00N
Chang'e
Level 22
God Stats
11W - 12L
1,377 SR
Queue Stats
21W - 32L
1,259 Elo+
Solo
Hou Yi
Hou Yi
Voidcerberu5
Hou Yi
Level 29
God Stats
34W - 20L
1,685 SR
Queue Stats
176W - 141L
1,650 Elo+
Party 1
Nemesis
Nemesis
p00-adrid
Nemesis
Level 6
God Stats
3W - 2L
1,379 SR
Queue Stats
9W - 12L
1,363 Elo+
Party 2
Bastet
Bastet
s1ck Armageddon
Bastet
Level 128
God Stats
24W - 17L
1,164 SR
Queue Stats
334W - 370L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lowkey7085
Fenrir
9
1 / 3 / 2
5,609
467
2,451
7,289
2,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
MGP4LIFE6
Zhong Kui
11
1 / 3 / 1
6,324
527
4,355
6,678
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
RiSector
Medusa
10
2 / 3 / 1
6,096
508
4,070
4,454
801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 1 / 0
5,066
422
895
3,960
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 0
4,312
359
1,203
5,563
783

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
TMGood
Sol
13
3 / 1 / 4
7,434
620
4,422
5,641
2,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
10
0 / 3 / 4
5,536
461
447
4,437
2,114
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
12
6 / 0 / 0
7,066
589
5,712
6,646
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
p00-adrid
Nemesis
11
3 / 1 / 3
6,565
547
5,081
5,079
1,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 0 / 2
7,379
615
1,992
3,193
1,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
14
14
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Lowkey7085
Fenrir
1
3
2
0.67
L
Zhong Kui
MGP4LIFE6
Zhong Kui
1
3
1
0.5
L
Medusa
RiSector
Medusa
2
3
1
0.83
L
1
1
0
1
W
Sol
TMGood
Sol
3
1
4
5
W
Chang'e
0
3
4
0.67
W
Hou Yi
6
0
0
6
L
0
4
0
0
W
Nemesis
p00-adrid
Nemesis
3
1
3
4.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,974
Damage
17,654
27,944
Taken
24,996
10,372
Mitigated
8,806
6,267
Healing
11,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Lowkey7085
Fenrir
2,451
228
0
1,622
7,289
2,671
0
882
6,407
0
20,926
L
Zhong Kui
MGP4LIFE6
Zhong Kui
4,355
299
0
2,487
6,678
4,608
0
3,213
3,465
41,189
0
L
Medusa
RiSector
Medusa
4,070
1,194
0
464
4,454
801
0
158
4,296
0
35,757
L
895
269
0
1,694
3,960
1,509
0
0
3,960
0
14,920
W
Sol
TMGood
Sol
4,422
1,084
0
3,270
5,641
2,001
0
3,320
2,135
37,814
4,096
W
Chang'e
447
82
386
625
4,437
2,114
0
146
4,291
10,927
0
W
Hou Yi
5,712
2,592
0
3,144
6,646
1,855
0
187
6,459
0
46,775
L
1,203
100
0
0
5,563
783
243
316
5,247
9,711
0
W
Nemesis
p00-adrid
Nemesis
5,081
1,418
0
2,426
5,079
1,416
0
1,176
3,849
0
35,961
W
1,992
321
0
1,615
3,193
1,420
2,484
479
2,704
0
39,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,407
Gold Earned
33,980
267
Minions Killed
391
0
Camps Cleared
0
1,068,943
Distance Traveled
1,114,047
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,609
467
36
3
0
218,403
2
L
Zhong Kui
6,324
527
114
10
0
188,044
2
L
Medusa
6,096
508
70
6
0
221,460
1
L
Awilix
5,066
422
38
3
0
253,349
1
W
Sol
7,434
620
95
8
0
191,960
3
W
Chang'e
5,536
461
30
3
0
210,992
0
W
Hou Yi
7,066
589
89
7
0
219,396
2
L
Nu Wa
4,312
359
9
1
0
187,687
0
W
Nemesis
6,565
547
70
6
0
249,392
2
W
Bastet
7,379
615
107
9
0
242,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role