Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HeartlessTasha
Thanatos
Level 68
God Stats
0W - 2L
1,310 SR
Queue Stats
128W - 160L
1,386 Elo+
Party 1
Olorun
Olorun
RunG x Chili315
Olorun
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 58L
1,314 Elo+
Party 1
Ah Puch
Ah Puch
THE 6REEk K1N6
Ah Puch
Level 125
God Stats
4W - 6L
1,770 SR
Queue Stats
208W - 251L
1,388 Elo+
Party 1
Chronos
Chronos
XDirtyXLegendX
Chronos
Level 121
God Stats
0W - 3L
1,210 SR
Queue Stats
30W - 45L
1,395 Elo+
Party 1
Team Averages
Level 99
1,458 SR
1,397 Elo+

VS

Team Averages
Level 107
1,328 SR
1,412 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Daddybigcrit
Tiamat
Level 68
God Stats
1W - 6L
1,281 SR
Queue Stats
248W - 226L
1,396 Elo+
Solo
Charybdis
Charybdis
Volgenyrrk
Charybdis
Level 107
God Stats
5W - 3L
1,235 SR
Queue Stats
86W - 91L
1,436 Elo+
Solo
Ymir
Ymir
earthchick42
Ymir
Level 106
God Stats
9W - 3L
1,473 SR
Queue Stats
461W - 493L
1,336 Elo+
Solo
Cupid
Cupid
johnb411679
Cupid
Level 159
God Stats
1W - 3L
1,152 SR
Queue Stats
221W - 217L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 3 / 5
8,142
814
7,154
5,252
1,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
12
2 / 5 / 4
7,194
719
1,805
7,657
2,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 4
7,068
707
2,616
7,802
2,922
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 5 / 5
8,296
830
10,919
9,618
3,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 3 / 2
7,290
729
4,074
7,308
2,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
9 / 1 / 9
10,584
1,058
18,255
7,538
3,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
15
4 / 2 / 8
8,652
865
7,175
6,733
2,641
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Volgenyrrk
Charybdis
14
2 / 4 / 8
8,478
848
4,428
8,296
2,697
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
4 / 2 / 9
8,557
856
3,577
10,301
7,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 9
8,214
821
2,462
5,956
2,100
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
10
Kills
20
20
Deaths
11
20
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
5
1.17
W
Ah Puch
 
Ah Puch
9
1
9
13.5
W
Tiamat
4
2
8
4
L
Thanatos
2
5
4
0.8
L
2
4
4
1
L
3
5
5
1.1
W
Charybdis
Volgenyrrk
Charybdis
2
4
8
1.5
L
2
3
2
1
W
4
2
9
4.25
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,568
Damage
35,897
37,637
Taken
38,824
14,013
Mitigated
18,480
9,808
Healing
17,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,154
1,712
781
302
5,252
1,975
0
3,233
2,019
21,848
0
W
Ah Puch
 
Ah Puch
18,255
126
1,281
3,369
7,538
3,090
333
3,674
3,864
33,576
0
W
Tiamat
7,175
133
1,221
2,119
6,733
2,641
465
4,234
2,499
19,123
0
L
Thanatos
1,805
0
344
1,988
7,657
2,697
0
6,017
1,640
0
2,549
L
2,616
811
1,050
1,213
7,802
2,922
0
5,615
2,187
7,452
0
L
10,919
216
727
1,289
9,618
3,599
0
7,847
1,771
29,705
0
W
Charybdis
Volgenyrrk
Charybdis
4,428
1,377
980
1,377
8,296
2,697
1,461
6,147
2,149
0
16,086
L
4,074
1,502
573
1,541
7,308
2,820
0
6,295
1,013
5,997
734
W
3,577
0
569
2,887
10,301
7,952
0
5,613
4,688
7,372
0
W
2,462
1,032
2,649
1,385
5,956
2,100
706
4,696
1,260
0
15,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,990
Gold Earned
44,485
99
Minions Killed
155
0
Camps Cleared
0
854,561
Distance Traveled
1,021,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,142
814
38
4
0
197,910
0
W
Ah Puch
10,584
1,058
53
5
0
230,312
0
W
Tiamat
8,652
865
26
3
0
189,459
0
L
Thanatos
7,194
719
3
0
0
173,749
0
L
Olorun
7,068
707
6
1
0
141,794
0
L
Ah Puch
8,296
830
42
4
0
142,361
0
W
Charybdis
8,478
848
29
3
0
198,667
0
L
Chronos
7,290
729
10
1
0
198,747
0
W
Ymir
8,557
856
11
1
0
211,577
0
W
Cupid
8,214
821
36
4
0
191,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role