Player Matchup

Ymir
Ymir
ATBarnum
Ymir
Level 23
God Stats
0W - 1L
1,819 SR
Queue Stats
15W - 23L
1,270 Elo+
Solo
Scylla
Scylla
IzZymehboy
Scylla
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
55W - 66L
1,392 Elo+
Party 4
Fenrir
Fenrir
Pima09
Fenrir
Level 29
God Stats
1W - 4L
1,293 SR
Queue Stats
68W - 70L
1,483 Elo+
Party 4
Chang'e
Chang'e
TheCBD
Chang'e
Level 35
God Stats
2W - 6L
1,376 SR
Queue Stats
9W - 16L
1,308 Elo+
Party 2
Nox
Nox
cgrimes47
Nox
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 23
1,498 SR
1,391 Elo+

VS

Team Averages
Level 21
1,478 SR
1,465 Elo+
Sobek
Sobek
Cria_Do_SacoDele
Sobek
Level 17
God Stats
2W - 2L
1,488 SR
Queue Stats
32W - 33L
1,469 Elo+
Party 3
Tiamat
Tiamat
Nickvariado
Tiamat
Level 48
God Stats
7W - 3L
1,533 SR
Queue Stats
207W - 271L
1,405 Elo+
Party 3
Set
Set
altair0703
Set
Level 25
God Stats
7W - 5L
1,515 SR
Queue Stats
59W - 58L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
iTSMiGRS
Cthulhu
Level 8
God Stats
1W - 1L
1,497 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
skully0
Apollo
Level 8
God Stats
1W - 0L
1,357 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 1 / 1
4,138
414
1,044
6,208
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
IzZymehboy
Scylla
6
0 / 5 / 0
4,260
426
1,710
5,673
1,161
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Pima09
Fenrir
8
4 / 6 / 0
5,646
565
5,413
8,522
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
TheCBD
Chang'e
5
0 / 5 / 1
3,801
380
1,612
4,530
1,139
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
0 / 6 / 1
3,900
390
1,123
4,128
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 2
6,469
647
5,322
7,259
4,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
11
5 / 0 / 7
6,689
669
4,157
3,266
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
10 / 0 / 3
6,780
678
7,048
6,771
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
iTSMiGRS
Cthulhu
9
2 / 4 / 1
5,444
544
1,535
4,984
2,551
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
skully0
Apollo
9
1 / 0 / 4
5,384
538
4,152
4,018
1,119
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
23
23
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
1
1
0.5
W
5
2
2
3
L
Scylla
IzZymehboy
Scylla
0
5
0
0
W
Tiamat
5
0
7
8.5
L
Fenrir
Pima09
Fenrir
4
6
0
0.67
L
Chang'e
TheCBD
Chang'e
0
5
1
0.1
W
10
0
3
11.5
L
0
6
1
0.08
W
Cthulhu
iTSMiGRS
Cthulhu
2
4
1
0.63
W
Apollo
skully0
Apollo
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,902
Damage
22,214
29,061
Taken
26,298
9,666
Mitigated
12,592
3,393
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,044
62
0
40
6,208
4,136
0
1,289
4,903
8,210
0
W
5,322
397
0
3,955
7,259
4,439
487
1,417
5,762
25,446
0
L
Scylla
IzZymehboy
Scylla
1,710
292
0
0
5,673
1,161
0
2,167
3,306
12,994
0
W
Tiamat
4,157
77
0
1,544
3,266
2,492
214
483
2,783
22,313
0
L
Fenrir
Pima09
Fenrir
5,413
2,123
0
1,696
8,522
2,292
0
1,988
6,380
0
20,980
L
Chang'e
TheCBD
Chang'e
1,612
310
696
956
4,530
1,139
0
3,057
1,331
4,959
0
W
7,048
4,259
0
3,460
6,771
1,991
0
1,857
4,914
0
29,040
L
1,123
652
0
5
4,128
938
0
1,904
2,127
5,255
0
W
Cthulhu
iTSMiGRS
Cthulhu
1,535
261
0
0
4,984
2,551
282
487
4,457
18,646
0
W
Apollo
skully0
Apollo
4,152
3,098
0
1,428
4,018
1,119
2,120
1,125
2,893
0
25,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,745
Gold Earned
30,766
95
Minions Killed
228
0
Camps Cleared
0
860,546
Distance Traveled
966,256
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,138
414
6
1
0
186,433
5
W
Sobek
6,469
647
47
5
0
170,113
0
L
Scylla
4,260
426
27
3
0
169,559
0
W
Tiamat
6,689
669
47
5
0
196,268
1
L
Fenrir
5,646
565
41
4
0
208,646
4
L
Chang'e
3,801
380
11
1
0
152,055
1
W
Set
6,780
678
58
6
0
212,229
0
L
Nox
3,900
390
10
1
0
143,853
0
W
Cthulhu
5,444
544
24
2
0
217,017
1
W
Apollo
5,384
538
52
5
0
170,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role