Player Matchup

Cthulhu
Cthulhu
JeyTheDk
Cthulhu
Level 25
God Stats
44W - 6L
1,978 SR
Queue Stats
82W - 31L
1,746 Elo+
Party 2
Neith
Neith
Skithiryx333
Neith
Level 48
God Stats
12W - 3L
1,703 SR
Queue Stats
97W - 37L
1,743 Elo+
Party 2
Nu Wa
Nu Wa
TH3 PR1NC3SS
Nu Wa
Level 108
God Stats
92W - 94L
1,502 SR
Queue Stats
201W - 208L
1,439 Elo+
Solo
Team Averages
Level 60
1,727 SR
1,643 Elo+

VS

Team Averages
Level 46
1,503 SR
1,467 Elo+
Fenrir
Fenrir
ElixusIsDead
Fenrir
Level 113
God Stats
6W - 11L
1,293 SR
Queue Stats
382W - 416L
1,552 Elo+
Party 1
Chaac
Chaac
Gwap_Killa69
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,202 Elo+
Solo
Ra
Ra
TheAncientMagus
Ra
Level 3
God Stats
1W - 1L
1,717 SR
Queue Stats
8W - 5L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JeyTheDk
Cthulhu
12
6 / 0 / 8
8,140
814
7,370
6,602
5,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 0 / 8
8,092
809
7,332
4,970
1,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 9
7,555
756
7,039
5,233
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 5 / 0
6,352
635
6,393
11,117
5,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 6 / 0
6,025
603
2,401
10,563
8,384
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 4 / 0
6,102
610
5,097
5,592
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
15
Kills
1
1
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
5
0
0.2
L
0
6
0
0
W
Cthulhu
JeyTheDk
Cthulhu
6
0
8
10
W
6
0
8
10
W
3
1
9
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,741
Damage
13,891
16,805
Taken
27,272
9,171
Mitigated
15,827
5,313
Healing
5,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,393
1,219
0
1,883
11,117
5,642
0
5,707
4,796
0
15,611
L
2,401
78
0
1,591
10,563
8,384
0
3,974
5,974
0
13,298
W
Cthulhu
JeyTheDk
Cthulhu
7,370
901
230
1,158
6,602
5,760
33
1,788
4,583
15,422
0
W
7,332
3,733
312
1,371
4,970
1,773
808
2,285
2,584
0
18,845
W
7,039
1,420
0
2,242
5,233
1,638
778
1,454
3,640
29,503
0
L
5,097
211
903
845
5,592
1,801
0
3,366
1,847
29,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,787
Gold Earned
18,479
117
Minions Killed
109
6
Camps Cleared
2
579,296
Distance Traveled
523,779
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,352
635
17
2
0
189,536
3
L
Chaac
6,025
603
17
2
0
160,462
1
W
Cthulhu
8,140
814
15
2
1
208,095
1
W
Neith
8,092
809
43
4
3
188,677
4
W
Nu Wa
7,555
756
59
6
2
182,524
2
L
Ra
6,102
610
75
8
2
173,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role