Player Matchup

Horus
Horus
Lodilius
Horus
Level 129
God Stats
2W - 0L
1,550 SR
Queue Stats
57W - 41L
1,588 Elo+
Party 1
Fafnir
Fafnir
PieOverlord199
Fafnir
Level 123
God Stats
4W - 9L
1,370 SR
Queue Stats
58W - 40L
1,591 Elo+
Party 1
He Bo
He Bo
SubjectNull
He Bo
Level 138
God Stats
1W - 1L
1,192 SR
Queue Stats
54W - 36L
1,603 Elo+
Party 1
Team Averages
Level 130
1,371 SR
1,594 Elo+

VS

Team Averages
Level 121
1,592 SR
1,473 Elo+
Hou Yi
Hou Yi
IAmLukaDocic
Hou Yi
Level 150
God Stats
28W - 26L
1,553 SR
Queue Stats
855W - 944L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
SuperMan-Kush517
Cthulhu
Level 127
God Stats
17W - 16L
1,520 SR
Queue Stats
630W - 762L
1,504 Elo+
Party 2
Zeus
Zeus
Xl vigorous lX
Zeus
Level 86
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 2L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lodilius
Horus
13
2 / 4 / 7
9,404
672
5,789
15,436
9,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 6
10,117
723
6,717
14,185
13,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
5 / 6 / 3
10,513
751
10,988
9,028
2,575
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
9 / 2 / 3
10,868
776
18,552
12,181
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 8
10,855
775
12,208
15,726
12,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 3 / 3
7,724
552
2,113
3,729
1,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
9
Kills
14
14
Deaths
9
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
9
2
3
5.25
W
Horus
Lodilius
Horus
2
4
7
1.38
W
2
4
6
1.25
W
5
6
3
1.08
L
5
4
8
2.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,494
Damage
32,873
38,649
Taken
31,636
25,807
Mitigated
17,438
6,796
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
18,552
9,553
126
2,235
12,181
4,283
971
7,565
4,616
0
52,814
W
Horus
Lodilius
Horus
5,789
1,921
840
2,429
15,436
9,503
0
4,635
10,471
0
13,624
W
6,717
1,388
0
2,933
14,185
13,729
0
4,223
9,519
12,313
0
W
10,988
853
0
594
9,028
2,575
0
4,595
4,141
42,109
0
L
12,208
352
1,076
5,036
15,726
12,148
90
7,935
7,791
38,886
0
L
2,113
86
0
202
3,729
1,007
101
2,370
1,359
7,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,034
Gold Earned
29,447
109
Minions Killed
145
3
Camps Cleared
8
724,628
Distance Traveled
619,570
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,868
776
61
4
5
243,105
2
W
Horus
9,404
672
14
1
0
249,265
0
W
Fafnir
10,117
723
22
2
1
242,290
0
W
He Bo
10,513
751
73
5
2
233,073
0
L
Cthulhu
10,855
775
70
5
2
281,103
5
L
Zeus
7,724
552
14
1
1
95,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role